1 | victory = 0; |
2 | if (global.flag[378 mouselottery_solved_2] == 1 && global.flag[377 mouselottery_solved] == 1) |
3 | { |
4 | with (obj_bridgeSwapper) |
5 | inert = 1; |
6 | with (obj_lotteryMouseTrigger) |
7 | inert = 1; |
8 | with (obj_camera_area) |
9 | instance_destroy(); |
10 | var hints = instance_create(x, y, obj_mouseLotteryCompleteHint); |
11 | with (hints) |
12 | scr_depth(); |
13 | instance_destroy(); |
14 | } |