|
1
|
if (t == 0)
|
|
2
|
{
|
|
3
|
shakex = scr_movetowardsscr_movetowards
function scr_movetowards(arg0, arg1, arg2)
{
if (arg0 == arg1)
return arg0;
else if (arg0 > arg1)
return max(arg0 - arg2, arg1);
else
return min(arg0 + arg2, arg1);
} (shakex, 0, 1);
|
|
4
|
shakex *= -1;
|
|
5
|
hurtshake = 0;
|
|
6
|
draw_sprite_ext(sprite_index, 0, x + shakex, y, 2, 2, 0, image_blend, 1);
|
|
7
|
}
|
|
8
|
else
|
|
9
|
{
|
|
10
|
draw_sprite_center_pivot(sprite_index, image_index, x, y);
|
|
11
|
}
|
|
12
|
sweat = 0;
|
|
13
|
if (g <= 5)
|
|
14
|
sweat = 1;
|
|
15
|
if (g >= 9 && g <= 13)
|
|
16
|
sweat = 1;
|
|
17
|
if (sweat == 1)
|
|
18
|
draw_sprite(spr_defeatsweat, 0, x - 6, y - 6);
|
|
19
|
if ((t > 0 && t <= 20) || g == 19)
|
|
20
|
{
|
|
21
|
d = scr_custom_afterimagescr_custom_afterimage
function scr_custom_afterimage(arg0)
{
afterimage = instance_create(x, y, arg0);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth + 1;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (obj_growing_afterimage);
|
|
22
|
d.sprite_index = spr_launchsmoke;
|
|
23
|
var sidelen = random_range(-10, 10);
|
|
24
|
d.x += (sprite_width / 2) + lengthdir_x(sidelen, direction + 90);
|
|
25
|
d.y += (sprite_height / 2) + lengthdir_y(sidelen, direction + 90);
|
|
26
|
var rotdir = irandom(3);
|
|
27
|
var _xscale = 1;
|
|
28
|
var _yscale = 1;
|
|
29
|
if ((rotdir % 2) == 1)
|
|
30
|
_yscale = random_range(0.5, 0.75);
|
|
31
|
else
|
|
32
|
_xscale = random_range(0.5, 0.75);
|
|
33
|
d.image_angle = (rotdir * 90) + direction;
|
|
34
|
d.image_xscale = (choose(1, 1) * (scr_remapvaluescr_remapvalue
function scr_remapvalue(arg0, arg1, arg2, arg3, arg4)
{
if (arg1 == arg0)
return arg3;
var __invLerp = (arg2 - arg0) / (arg1 - arg0);
return lerp(arg3, arg4, __invLerp);
}
function remap(arg0, arg1, arg2, arg3, arg4)
{
var __invLerp = scr_inverselerp(arg1, arg2, arg0);
return lerp(arg3, arg4, __invLerp);
}
function remap_clamped(arg0, arg1, arg2, arg3, arg4)
{
var __remapped_value = remap(arg0, arg1, arg2, arg3, arg4);
return clamp(__remapped_value, arg3, arg4);
} (1, 10, t, 3, 1) + random_range(-0.2, 0.2))) - _xscale;
|
|
35
|
d.image_yscale = (choose(1, 1) * (scr_remapvaluescr_remapvalue
function scr_remapvalue(arg0, arg1, arg2, arg3, arg4)
{
if (arg1 == arg0)
return arg3;
var __invLerp = (arg2 - arg0) / (arg1 - arg0);
return lerp(arg3, arg4, __invLerp);
}
function remap(arg0, arg1, arg2, arg3, arg4)
{
var __invLerp = scr_inverselerp(arg1, arg2, arg0);
return lerp(arg3, arg4, __invLerp);
}
function remap_clamped(arg0, arg1, arg2, arg3, arg4)
{
var __remapped_value = remap(arg0, arg1, arg2, arg3, arg4);
return clamp(__remapped_value, arg3, arg4);
} (1, 10, t, 3, 1) + random_range(-0.2, 0.2))) - _yscale;
|
|
36
|
d.gravity = -0.1;
|
|
37
|
d.direction = direction;
|
|
38
|
d.speed = -2;
|
|
39
|
d.depth = depth + 1;
|
|
40
|
}
|
|
41
|
if (t >= 30)
|
|
42
|
instance_destroy();
|