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1
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scr_enemy_object_initscr_enemy_object_init
function scr_enemy_object_init()
{
becomeflash = 0;
flash = 0;
turnt = 0;
turns = 0;
talktimer = 0;
state = 0;
siner = 0;
fsiner = 0;
talked = 0;
attacked = 0;
hurt = 0;
hurttimer = 0;
hurtshake = 0;
shakex = 0;
acting = 0;
actcon = 0;
mywriter = 343249823;
acttimer = 0;
con = 0;
dodgetimer = 0;
fatal = 0;
candodge = 0;
mytarget = 0;
ambushed = 0;
firststrike = 0;
damage = -1;
grazepoints = -1;
timepoints = -1;
inv = -1;
target = -1;
grazed = -1;
grazetimer = -1;
element = "none";
acting = 0;
actingsus = 0;
actingnoe = 0;
actingral = 0;
actconsus = 0;
actconral = 0;
actconnoe = 0;
simulorderkri = -1;
simulordersus = -1;
simulorderral = -1;
simulordernoe = -1;
simultotal = 0;
simulboss = -1;
talkmax = 90;
mercymod = 0;
maxmercy = 100;
recruitable = 1;
freezable = 1;
recruitcount = 1;
sactionboxx = 0;
sactionboxy = 0;
hurtspriteoffx = 0;
hurtspriteoffy = 0;
image_xscale = 2;
image_yscale = 2;
image_speed = 0.2;
idlesprite = spr_diamond_knight_overworld;
hurtsprite = spr_diamond_knight_hurt;
sparedsprite = spr_diamond_knight_spared;
custombody = 0;
for (i = 0; i < 10; i++)
_charactsprite[i] = 382938298329;
depth = 90 - ((y - cameray()) / 50);
} ();
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2
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obj_battlecontroller.hidemercy = 1;
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3
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depth = obj_battlecontroller.depth - 2;
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4
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talkmax = 180;
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5
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image_speed = 0.16666666666666666;
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6
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hurtsprite = spr_kk_hurt;
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7
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sparedsprite = spr_diamondm_spared;
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8
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recruitable = 0;
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9
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timer = 0;
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10
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timerB = 0;
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11
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down = 0;
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12
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sprite[0] = s_kkSpine;
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13
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sprite[1] = s_kkArmL;
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14
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sprite[2] = s_kkArmR;
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15
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sprite[3] = s_kkFeet;
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16
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sprite[4] = s_kkFootR;
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17
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sprite[5] = s_kkLegs;
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18
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sprite[6] = s_kkHandR;
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19
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sprite[7] = s_kkHandL;
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20
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sprite[8] = s_kkChest;
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21
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sprite[9] = s_kkHead;
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22
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heal = 0;
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23
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learnedAct = false;
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24
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helpusattack = 0;
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25
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dancing = false;
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26
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danceCounter = 0;
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27
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postattackscene = 0;
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28
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groove = 0;
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29
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siner2 = 17;
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30
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musicalnotetimer = 0;
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31
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hurtstate2 = 0;
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32
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dancetimer = 0;
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33
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dance_index = 4;
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34
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updatetimer = 0;
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