Deltarune (Chapter 2) script viewer

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gml_Object_obj_jump_to_point_Create_0

(view raw script w/o annotations or w/e)
1
target = -10;
2
body_obj = -32322;
3
init = 0;
4
startx = x;
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starty = y;
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endx = x;
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endy = y;
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jumptime = 30;
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jumpspeed = 0;
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fakegravity = 0;
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jumpy = 0;
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timer = 0;
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nowy = 0;
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drawshadow = 0;
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dark = global.darkzone + 1;
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usesprites = 0;
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usespritestimer = 0;
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con = 0;
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jumpsprite = 0;
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landsprite = 0;