1 |
global.faceaction[myself] = 0; |
2 |
scr_retargetscr_retargetfunction scr_retarget(arg0)
{
thistarget = global.chartarget[arg0];
cancelattack = 0;
if (thistarget == 0)
{
if (global.monster[0] == 0)
thistarget = 1;
}
if (thistarget == 1)
{
if (global.monster[1] == 0)
thistarget = 2;
}
if (thistarget == 2)
{
if (global.monster[2] == 0)
thistarget = 3;
if (thistarget == 3 && global.monster[0] == 1)
thistarget = 0;
if (thistarget == 3 && global.monster[1] == 1)
thistarget = 1;
if (thistarget == 3)
cancelattack = 1;
}
global.chartarget[arg0] = thistarget;
} (myself); |
3 |
if (cancelattack == 0) |
4 |
{ |
5 |
dm = instance_create(global.monsterx[global.chartarget[myself]], (global.monstery[global.chartarget[myself]] - (global.hittarget[global.chartarget[myself]] * 20)) + 20, obj_dmgwriter); |
6 |
dm.type = char - 1; |
7 |
if (char == 4) |
8 |
dm.type = 6; |
9 |
dm.delay = 8; |
10 |
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy) && obj_spamton_neo_enemy.weirdpathendcon > 0) |
11 |
{ |
12 |
damage = round((global.battleat[myself] * points) / 150); |
13 |
if (damage < 5) |
14 |
damage = 5; |
15 |
if (damage > 10) |
16 |
damage = 10; |
17 |
} |
18 |
else |
19 |
{ |
20 |
damage = round(((global.battleat[myself] * points) / 20) - (global.monsterdf[global.chartarget[myself]] * 3)); |
21 |
} |
22 |
if (global.monstertype[global.chartarget[myself]] == 19Susie (w/ Lancer)) |
23 |
damage = ceil(damage * 0.3); |
24 |
if (damage < 0) |
25 |
damage = 0; |
26 |
if (damage == 0) |
27 |
{ |
28 |
dm.delay = 2; |
29 |
with (global.monsterinstance[global.chartarget[myself]]) |
30 |
{ |
31 |
if (hurttimer <= 15 && candodge == 1) |
32 |
{ |
33 |
dodgetimer = 0; |
34 |
state = 4; |
35 |
} |
36 |
} |
37 |
} |
38 |
dm.damage = damage; |
39 |
global.hittarget[global.chartarget[myself]] += 1; |
40 |
var queenshield; |
41 |
if (global.chapter == 2) |
42 |
queenshield = 0; |
43 |
if (global.chapter == 2 && instance_exists(obj_queen_enemy)) |
44 |
{ |
45 |
if (instance_exists(obj_queenshield_enemy)) |
46 |
{ |
47 |
obj_queen_enemy.shieldhp -= damage; |
48 |
queenshield = 1; |
49 |
} |
50 |
else |
51 |
{ |
52 |
global.monsterhp[global.chartarget[myself]] -= damage; |
53 |
if (damage != 0) |
54 |
{ |
55 |
with (obj_queen_enemy) |
56 |
shieldbrokecon = 1; |
57 |
} |
58 |
} |
59 |
} |
60 |
else |
61 |
{ |
62 |
global.monsterhp[global.chartarget[myself]] -= damage; |
63 |
} |
64 |
if (is_auto_susie == 1 && global.monsterhp[global.chartarget[myself]] <= 0) |
65 |
{ |
66 |
with (global.chartarget[myself]) |
67 |
global.flag[51 + myself] = 5; |
68 |
} |
69 |
if (damage > 0) |
70 |
{ |
71 |
if (global.monstertype[0] != 20JEVIL) |
72 |
scr_tensionheal(round(points / 10)); |
73 |
if (global.monstertype[0] == 20JEVIL) |
74 |
scr_tensionheal(round(points / 15)); |
75 |
attack = instance_create(global.monsterx[global.chartarget[myself]] + random(6), global.monstery[global.chartarget[myself]] + random(6), obj_basicattack); |
76 |
if (object_index == obj_herosusie) |
77 |
{ |
78 |
attack.sprite_index = spr_attack_mash2; |
79 |
attack.image_speed = 0.5; |
80 |
attack.maxindex = 4; |
81 |
snd_play(snd_impact); |
82 |
instance_create(0, 0, obj_shake); |
83 |
} |
84 |
if (object_index == obj_heroralsei) |
85 |
{ |
86 |
attack.sprite_index = spr_attack_slap1; |
87 |
attack.maxindex = 4; |
88 |
attack.image_speed = 0.5; |
89 |
} |
90 |
if (object_index == obj_heronoelle) |
91 |
{ |
92 |
attack.sprite_index = spr_attack_slap2; |
93 |
attack.maxindex = 4; |
94 |
attack.image_speed = 0.5; |
95 |
} |
96 |
if (points == 150) |
97 |
{ |
98 |
attack.image_xscale = 2.5; |
99 |
attack.image_yscale = 2.5; |
100 |
} |
101 |
if (global.chapter == 2 && queenshield == 1) |
102 |
{ |
103 |
with (obj_basicattack) |
104 |
x = obj_queenshield_enemy.x + 34; |
105 |
if (damage != 0) |
106 |
{ |
107 |
with (obj_queenshield_enemy) |
108 |
event_user(0); |
109 |
} |
110 |
} |
111 |
else |
112 |
{ |
113 |
if (global.chapter == 2 && instance_exists(obj_queen_enemy)) |
114 |
{ |
115 |
with (obj_basicattack) |
116 |
x = obj_queen_enemy.x + 62; |
117 |
} |
118 |
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy)) |
119 |
{ |
120 |
with (obj_spamton_neo_enemy) |
121 |
{ |
122 |
partmode = 40; |
123 |
shockthreshold = 15; |
124 |
shocktimer = 9999; |
125 |
hurttimer2 = 10; |
126 |
} |
127 |
} |
128 |
with (global.monsterinstance[global.chartarget[myself]]) |
129 |
{ |
130 |
shakex = 9; |
131 |
state = 3; |
132 |
hurttimer = 30; |
133 |
} |
134 |
} |
135 |
if (i_ex(global.monsterinstance[global.chartarget[myself]])) |
136 |
global.monsterinstance[global.chartarget[myself]].hurtamt = damage; |
137 |
} |
138 |
if (global.chapter == 2 && queenshield == 1) |
139 |
{ |
140 |
dm.x = obj_queenshield_enemy.x; |
141 |
dm.depth = dm.depth - 100; |
142 |
} |
143 |
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.monsterhp[global.chartarget[myself]] <= 0) |
144 |
global.monsterhp[global.chartarget[myself]] = 1; |
145 |
var a = 0; |
146 |
if (global.chapter == 2 && instance_exists(obj_queen_enemy)) |
147 |
a = 1; |
148 |
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy)) |
149 |
a = 2; |
150 |
if (global.chapter == 2 && instance_exists(obj_berdlyb_enemy)) |
151 |
a = 3; |
152 |
if (global.monsterhp[global.chartarget[myself]] <= 0 && a == 0) |
153 |
{ |
154 |
with (global.monsterinstance[global.chartarget[myself]]) |
155 |
scr_monsterdefeatscr_monsterdefeatfunction scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if ( scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (_frozened > 0)
{
if (_pacified > 0 || _violenced > 0 || _spared > 0)
global.flag[50 last_encounter_end] = 1;
}
if ( global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if ( global.flag[54 encounter_pointer] != 0)
{
global.flag[ global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} (); |
156 |
} |
157 |
if (global.chapter == 2 && global.monsterhp[global.chartarget[myself]] <= 0 && a == 3) |
158 |
{ |
159 |
with (global.monsterinstance[global.chartarget[myself]]) |
160 |
endcon = 1; |
161 |
} |
162 |
} |