|
1
|
global.faceaction[myself] = 0;
|
|
2
|
scr_retargetscr_retarget
function scr_retarget(arg0)
{
thistarget = global.chartarget[arg0];
cancelattack = 0;
if (thistarget == 0)
{
if (global.monster[0] == 0)
thistarget = 1;
}
if (thistarget == 1)
{
if (global.monster[1] == 0)
thistarget = 2;
}
if (thistarget == 2)
{
if (global.monster[2] == 0)
thistarget = 3;
if (thistarget == 3 && global.monster[0] == 1)
thistarget = 0;
if (thistarget == 3 && global.monster[1] == 1)
thistarget = 1;
if (thistarget == 3)
cancelattack = 1;
}
global.chartarget[arg0] = thistarget;
} (myself);
|
|
3
|
if (cancelattack == 0)
|
|
4
|
{
|
|
5
|
dm = instance_create(global.monsterx[global.chartarget[myself]], (global.monstery[global.chartarget[myself]] - (global.hittarget[global.chartarget[myself]] * 20)) + 20, obj_dmgwriter);
|
|
6
|
dm.type = char - 1;
|
|
7
|
if (char == 4)
|
|
8
|
dm.type = 6;
|
|
9
|
dm.delay = 8;
|
|
10
|
if (i_ex(obj_rouxls_enemy))
|
|
11
|
dm.depth = -999999;
|
|
12
|
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy) && obj_spamton_neo_enemy.weirdpathendcon > 0)
|
|
13
|
{
|
|
14
|
damage = round((global.battleat[myself] * points) / 150);
|
|
15
|
if (damage < 5)
|
|
16
|
damage = 5;
|
|
17
|
if (damage > 10)
|
|
18
|
damage = 10;
|
|
19
|
}
|
|
20
|
else
|
|
21
|
{
|
|
22
|
damage = round(((global.battleat[myself] * points) / 20) - (global.monsterdf[global.chartarget[myself]] * 3));
|
|
23
|
}
|
|
24
|
if (global.monstertype[global.chartarget[myself]] == 19Susie (w/ Lancer))
|
|
25
|
damage = ceil(damage * 0.3);
|
|
26
|
if (damage < 0)
|
|
27
|
damage = 0;
|
|
28
|
if (damage == 0)
|
|
29
|
{
|
|
30
|
dm.delay = 2;
|
|
31
|
with (global.monsterinstance[global.chartarget[myself]])
|
|
32
|
{
|
|
33
|
if (hurttimer <= 15 && candodge == 1)
|
|
34
|
{
|
|
35
|
dodgetimer = 0;
|
|
36
|
state = 4;
|
|
37
|
}
|
|
38
|
}
|
|
39
|
}
|
|
40
|
dm.damage = damage;
|
|
41
|
global.hittarget[global.chartarget[myself]] += 1;
|
|
42
|
var queenshield;
|
|
43
|
if (global.chapter == 2)
|
|
44
|
queenshield = 0;
|
|
45
|
if (global.chapter == 2 && instance_exists(obj_queen_enemy))
|
|
46
|
{
|
|
47
|
if (instance_exists(obj_queenshield_enemy))
|
|
48
|
{
|
|
49
|
obj_queen_enemy.shieldhp -= damage;
|
|
50
|
queenshield = 1;
|
|
51
|
}
|
|
52
|
else
|
|
53
|
{
|
|
54
|
global.monsterhp[global.chartarget[myself]] -= damage;
|
|
55
|
if (damage != 0)
|
|
56
|
{
|
|
57
|
with (obj_queen_enemy)
|
|
58
|
shieldbrokecon = 1;
|
|
59
|
}
|
|
60
|
}
|
|
61
|
}
|
|
62
|
else
|
|
63
|
{
|
|
64
|
global.monsterhp[global.chartarget[myself]] -= damage;
|
|
65
|
}
|
|
66
|
if (is_auto_susie == 1 && global.monsterhp[global.chartarget[myself]] <= 0)
|
|
67
|
{
|
|
68
|
with (global.chartarget[myself])
|
|
69
|
global.flag[51 + myself] = 5;
|
|
70
|
}
|
|
71
|
if (damage > 0)
|
|
72
|
{
|
|
73
|
if (global.monstertype[0] != 20JEVIL)
|
|
74
|
scr_tensionhealscr_tensionheal
function scr_tensionheal(arg0)
{
global.tension += arg0;
if (global.tension > global.maxtension)
global.tension = global.maxtension;
} (round(points / 10));
|
|
75
|
if (global.monstertype[0] == 20JEVIL)
|
|
76
|
scr_tensionhealscr_tensionheal
function scr_tensionheal(arg0)
{
global.tension += arg0;
if (global.tension > global.maxtension)
global.tension = global.maxtension;
} (round(points / 15));
|
|
77
|
attack = instance_create(global.monsterx[global.chartarget[myself]] + random(6), global.monstery[global.chartarget[myself]] + random(6), obj_basicattack);
|
|
78
|
if (object_index == obj_herosusie)
|
|
79
|
{
|
|
80
|
attack.sprite_index = spr_attack_mash2;
|
|
81
|
attack.image_speed = 0.5;
|
|
82
|
attack.maxindex = 4;
|
|
83
|
snd_play(snd_impact);
|
|
84
|
instance_create(0, 0, obj_shake);
|
|
85
|
}
|
|
86
|
if (object_index == obj_heroralsei)
|
|
87
|
{
|
|
88
|
attack.sprite_index = spr_attack_slap1;
|
|
89
|
attack.maxindex = 4;
|
|
90
|
attack.image_speed = 0.5;
|
|
91
|
}
|
|
92
|
if (object_index == obj_heronoelle)
|
|
93
|
{
|
|
94
|
attack.sprite_index = spr_attack_slap2;
|
|
95
|
attack.maxindex = 4;
|
|
96
|
attack.image_speed = 0.5;
|
|
97
|
}
|
|
98
|
if (points == 150)
|
|
99
|
{
|
|
100
|
attack.image_xscale = 2.5;
|
|
101
|
attack.image_yscale = 2.5;
|
|
102
|
}
|
|
103
|
if (global.chapter == 2 && queenshield == 1)
|
|
104
|
{
|
|
105
|
with (obj_basicattack)
|
|
106
|
x = obj_queenshield_enemy.x + 34;
|
|
107
|
if (damage != 0)
|
|
108
|
{
|
|
109
|
with (obj_queenshield_enemy)
|
|
110
|
event_user(0);
|
|
111
|
}
|
|
112
|
}
|
|
113
|
else
|
|
114
|
{
|
|
115
|
if (global.chapter == 2 && instance_exists(obj_queen_enemy))
|
|
116
|
{
|
|
117
|
with (obj_basicattack)
|
|
118
|
x = obj_queen_enemy.x + 62;
|
|
119
|
}
|
|
120
|
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy))
|
|
121
|
{
|
|
122
|
with (obj_spamton_neo_enemy)
|
|
123
|
{
|
|
124
|
partmode = 40;
|
|
125
|
shockthreshold = 15;
|
|
126
|
shocktimer = 9999;
|
|
127
|
hurttimer2 = 10;
|
|
128
|
}
|
|
129
|
}
|
|
130
|
with (global.monsterinstance[global.chartarget[myself]])
|
|
131
|
{
|
|
132
|
shakex = 9;
|
|
133
|
state = 3;
|
|
134
|
hurttimer = 30;
|
|
135
|
}
|
|
136
|
}
|
|
137
|
if (i_ex(global.monsterinstance[global.chartarget[myself]]))
|
|
138
|
global.monsterinstance[global.chartarget[myself]].hurtamt = damage;
|
|
139
|
}
|
|
140
|
if (global.chapter == 2 && queenshield == 1)
|
|
141
|
{
|
|
142
|
dm.x = obj_queenshield_enemy.x;
|
|
143
|
dm.depth = dm.depth - 100;
|
|
144
|
}
|
|
145
|
if (global.chapter == 2 && instance_exists(obj_sweet_enemy) && global.monsterhp[global.chartarget[myself]] <= 0)
|
|
146
|
global.monsterhp[global.chartarget[myself]] = 1;
|
|
147
|
var a = 0;
|
|
148
|
if (global.chapter == 2 && instance_exists(obj_queen_enemy))
|
|
149
|
a = 1;
|
|
150
|
if (global.chapter == 2 && instance_exists(obj_spamton_neo_enemy))
|
|
151
|
a = 2;
|
|
152
|
if (global.chapter == 2 && instance_exists(obj_berdlyb_enemy))
|
|
153
|
a = 3;
|
|
154
|
if (global.monsterhp[global.chartarget[myself]] <= 0 && a == 0)
|
|
155
|
{
|
|
156
|
with (global.monsterinstance[global.chartarget[myself]])
|
|
157
|
scr_monsterdefeatscr_monsterdefeat
function scr_monsterdefeat()
{
if (global.monster[myself] == 1)
{
global.monstergold[3] += global.monstergold[myself];
global.monsterexp[3] += global.monsterexp[myself];
global.monster[myself] = 0;
if (global.flag[51 + myself] == 0)
{
global.flag[51 + myself] = 2;
if (global.monsterhp[myself] <= 0)
global.flag[51 + myself] = 1;
}
if (global.flag[51 + myself] == 1)
{
global.flag[40 violences] += 1;
if (fatal == 1)
global.flag[44 kills]++;
}
if (global.flag[51 + myself] == 2)
global.flag[41 spares] += 1;
if (global.flag[51 + myself] == 3)
global.flag[42 pacifies] += 1;
if (global.flag[51 + myself] == 5)
global.flag[43 autosusie_violences] += 1;
if (global.flag[51 + myself] == 6)
{
global.flag[45 freezes] += 1;
global.monstergold[3] += 24;
}
if (scr_monsterpop() == 0)
{
_amt_add = 0;
_frozened = 0;
_violenced = 0;
_spared = 0;
_pacified = 0;
for (d_i = 0; d_i < 3; d_i += 1)
{
if (global.flag[51 + d_i] != 0)
_amt_add += 1;
if (global.flag[51 + d_i] == 1)
_violenced += 1;
if (global.flag[51 + d_i] == 2)
_spared += 1;
if (global.flag[51 + d_i] == 3)
_pacified += 1;
if (global.flag[51 + d_i] == 6)
_frozened += 1;
}
if (_frozened > 0)
global.flag[50 last_encounter_end] = 6;
if (_pacified > 0)
global.flag[50 last_encounter_end] = 3;
if (_spared > 0)
global.flag[50 last_encounter_end] = 2;
if (_violenced > 0)
global.flag[50 last_encounter_end] = 1;
if (_frozened > 0)
{
if (_pacified > 0 || _violenced > 0 || _spared > 0)
global.flag[50 last_encounter_end] = 1;
}
if (global.flag[50 last_encounter_end] == 6)
global.flag[926 iceshocked_encounters]++;
if (global.flag[54 encounter_pointer] != 0)
{
global.flag[global.flag[54 encounter_pointer]] = global.flag[50 last_encounter_end];
global.flag[54 encounter_pointer] = 0;
}
}
event_user(11);
}
} ();
|
|
158
|
}
|
|
159
|
if (global.chapter == 2 && global.monsterhp[global.chartarget[myself]] <= 0 && a == 3)
|
|
160
|
{
|
|
161
|
with (global.monsterinstance[global.chartarget[myself]])
|
|
162
|
endcon = 1;
|
|
163
|
}
|
|
164
|
}
|