Deltarune (Chapter 2) script viewer

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gml_Object_obj_hangplug_Draw_0

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1
draw_self();
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for (var i = 0; i < 20; i++)
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    draw_sprite_ext(spr_ch2_gimmick_hangplug_extension, image_index, x, y - (40 * i), 2, 2, 0, image_blend, image_alpha);