1 |
scr_bullet_initscr_bullet_initfunction scr_bullet_init()
{
grazed = 0;
grazetimer = 0;
destroyonhit = 1;
target = 0;
inv = 60;
damage = 10;
element = 0;
grazepoints = 1;
timepoints = 1;
active = 1;
updateimageangle = 0;
} (); |
2 |
destroyonhit = 0; |
3 |
image_speed = 0.2; |
4 |
image_alpha = 0; |
5 |
active = 0; |
6 |
if (instance_exists(obj_growtangle)) |
7 |
{ |
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image_xscale = obj_growtangle.image_xscale; |
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image_yscale = obj_growtangle.image_yscale; |
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image_angle = obj_growtangle.image_angle; |
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} |
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else |
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{ |
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instance_destroy(); |
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} |
16 |
instance_create(x, y, obj_growtangle_electric_pushin); |
17 |
timer = 0; |
18 |
type = 0; |
19 |
con = 0; |
20 |
amplitude = 0; |
21 |
maxamplitude = 60; |
22 |
spinamplitude = 0; |
23 |
plugx = 120; |
24 |
plugalpha = 0; |
25 |
shottimer = 0; |
26 |
speedmode = 1; |
27 |
xx = 0; |
28 |
yy = 0; |
29 |
if (instance_exists(obj_queen_enemy)) |
30 |
damage = global.monsterat[obj_queen_enemy.myself] * 5; |
31 |
if (instance_exists(obj_queen_bulletcontroller)) |
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target = obj_queen_bulletcontroller.target; |
33 |
grazepoints = 4; |