1 |
if (fresh == 0) |
2 |
{ |
3 |
image_alpha = 1; |
4 |
if (skipsound == 0) |
5 |
snd_play(snd_petrify); |
6 |
if (global.flag[55 enemy_x] != 0 && global.flag[56 enemy_y] != 0) |
7 |
returntoxy = 1; |
8 |
fresh = 2; |
9 |
} |
10 |
if (fresh == 1) |
11 |
{ |
12 |
image_alpha = 0; |
13 |
scr_lerpvar_instancescr_lerpvar_instancefunction scr_lerpvar_instance()
{
__lerpvar = instance_create(0, 0, obj_lerpvar);
__lerpvar.target = argument[0];
__lerpvar.varname = argument[1];
__lerpvar.pointa = argument[2];
__lerpvar.pointb = argument[3];
__lerpvar.maxtime = argument[4];
if (argument_count >= 6)
__lerpvar.easetype = argument[5];
if (argument_count >= 7)
__lerpvar.easeinout = argument[6];
return __lerpvar;
} (id, "image_alpha", 0, 1, 2); |
14 |
timer = 1; |
15 |
fresh = 2; |
16 |
if (depth < 1000) |
17 |
scr_depth_alt(); |
18 |
if (skipsolid == 0) |
19 |
mysolid = scr_create_hitbox_solidscr_create_hitbox_solidfunction scr_create_hitbox_solid()
{
var _hitboxwidth = bbox_right - bbox_left;
var _hitboxheight = bbox_bottom - bbox_top;
___createdsolid = instance_create(bbox_left, bbox_top, obj_soliddark);
___createdsolid.image_xscale = 0.025 * _hitboxwidth;
___createdsolid.image_yscale = 0.025 * _hitboxheight;
return ___createdsolid;
} (); |
20 |
} |
21 |
if (global.fighting == 0 && fresh == 2) |
22 |
{ |
23 |
fresh = 3; |
24 |
if (returntoxy == 1) |
25 |
{ |
26 |
fresh = 5; |
27 |
remx = global.flag[55 enemy_x]; |
28 |
remy = global.flag[56 enemy_y]; |
29 |
if (sprite_index == spr_virovirokun_hurt && room == room_dw_city_big_1) |
30 |
{ |
31 |
remx = 224; |
32 |
remy = 72; |
33 |
} |
34 |
if (sprite_index == spr_virovirokun_hurt && room == room_dw_city_roadblock) |
35 |
{ |
36 |
remx = 1000; |
37 |
remy = 588; |
38 |
} |
39 |
global.flag[55 enemy_x] = 0; |
40 |
global.flag[56 enemy_y] = 0; |
41 |
if (remx == 0) |
42 |
instance_destroy(); |
43 |
} |
44 |
} |
45 |
if (fresh == 5) |
46 |
{ |
47 |
image_alpha -= 0.2; |
48 |
if (image_alpha < 0) |
49 |
fresh = 6; |
50 |
} |
51 |
if (fresh == 6) |
52 |
{ |
53 |
x = remx; |
54 |
y = remy; |
55 |
if (depth < 1000) |
56 |
scr_depth_alt(); |
57 |
if (image_alpha < 1) |
58 |
image_alpha += 0.2; |
59 |
} |
60 |
draw_self(); |
61 |
if (timer < 1) |
62 |
timer += 0.05; |
63 |
var t = (sprite_height / 2) - (timer * (sprite_height / 2)); |
64 |
d3d_set_fog(true, specialcolor, 0, 0); |
65 |
yoffset = -(sprite_get_yoffset(sprite_index) * image_yscale); |
66 |
xoffset = -(sprite_get_xoffset(sprite_index) * image_xscale); |
67 |
draw_sprite_part_ext(sprite_index, image_index, 0, t, sprite_width, sprite_height - t, (x - 2) + xoffset, (y - 2) + (t * 2) + yoffset, image_xscale, image_yscale, c_blue, image_alpha * 0.8); |
68 |
draw_sprite_part_ext(sprite_index, image_index, 0, t, sprite_width, sprite_height - t, x + 2 + xoffset, (y - 2) + (t * 2) + yoffset, image_xscale, image_yscale, c_blue, image_alpha * 0.4); |
69 |
draw_sprite_part_ext(sprite_index, image_index, 0, t, sprite_width, sprite_height - t, (x - 2) + xoffset, y + 2 + (t * 2) + yoffset, image_xscale, image_yscale, c_blue, image_alpha * 0.4); |
70 |
draw_sprite_part_ext(sprite_index, image_index, 0, t, sprite_width, sprite_height - t, x + 2 + xoffset, y + 2 + (t * 2) + yoffset, image_xscale, image_yscale, c_blue, image_alpha * 0.8); |
71 |
d3d_set_fog(false, c_white, 0, 0); |
72 |
draw_set_blend_mode(bm_add); |
73 |
draw_sprite_part_ext(sprite_index, image_index, 0, t, sprite_width, sprite_height - t, x + xoffset, y + (t * 2) + yoffset, image_xscale, image_yscale, specialcolor, image_alpha * 0.4); |
74 |
draw_set_blend_mode(bm_normal); |
75 |
if (room == room_dw_city_berdly) |
76 |
{ |
77 |
timer++; |
78 |
if (timer > 60) |
79 |
image_alpha = lerp(image_alpha, 0, 0.1); |
80 |
if (image_alpha == 0) |
81 |
instance_destroy(); |
82 |
} |