Deltarune (Chapter 2) script viewer

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gml_Object_obj_fountainkris_ch2_sideb_Create_0

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1
snd_free_all();
2
colcol = 0;
3
image_speed = 0;
4
image_xscale = 2;
5
image_yscale = 2;
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siner = 0;
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made = 0;
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adjust = 0;
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imageanimator = 0;
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con = 0;
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global.interact = 1;
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y += 260;
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instance_deactivate_object(obj_darkcontroller);
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with (obj_mainchara)
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    visible = 0;
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draw_kris = true;
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sneo = noone;
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shortened = global.tempflag[34] == 1;
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sneo_fall_sfx = false;
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sneo_fall_timer = 0;
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fin = instance_create(0, 0, obj_fadein);
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fin.fadespeed = shortened ? -0.5 : -0.005;
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debug_skip_battle = false;
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depth = 10;
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draw_fountain = true;
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forcend = 0;
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savekrisx = 0;