Deltarune (Chapter 2) script viewer

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gml_Object_obj_following_silhouette_Create_0

(view raw script w/o annotations or w/e)
1
target_char = noone;
2
copy_sprite = true;
3
lsprite = spr_noelle_walk_left_lw;
4
rsprite = spr_noelle_young_silhouette;
5
dsprite = spr_noelle_walk_down_lw;
6
usprite = spr_noelle_walk_up_lw;
7
init = 0;
8
color = #00A2E8;
9
image_speed = 0;
10
second_char = -4;
11
second_sprite = -4;
12
outline = obj_silhouette_base.outline;
13
tiled_cover = true;