Deltarune (Chapter 2) script viewer

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gml_Object_obj_fireworks_manager_Create_0

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1
room_speed = 30;
2
time = 0;
3
global.firework_sprite_pixel_data = ds_map_create();
4
current_sprites[0] = spr_firework_explosion_shape1;
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current_sprites[1] = spr_firework_explosion_shape2;
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current_sprites[2] = spr_firework_explosion_shape3;
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event_user(0);
8
is_active = false;
9
if (room == room_dw_cyber_post_music_boss_slide)
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    is_active = true;
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if (room == room_dw_cyber_maze_fireworks)
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    is_active = global.flag[357 recruit_hacker] == 1;
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fireworksprite[0] = spr_firework_explosion_shape1;
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fireworksprite[1] = spr_firework_explosion_shape2;
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fireworksprite[2] = spr_firework_explosion_shape3;
16
fireworkcount = 0;
17
finished = false;