Deltarune (Chapter 2) script viewer

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gml_Object_obj_firework_explosion_Create_0

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time = 0;
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depth = 1000150;
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if (room == room_dw_city_postbaseball_1)
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    depth = 1100000;
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angle_z = 0;
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perspective_z = 0.5;
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resolution_factor = 1;
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scale = 6;
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colorProfile = choose(UnknownEnum.Value_0, UnknownEnum.Value_2, UnknownEnum.Value_1);
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maintain_shape = true;
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alarm[0] = 8;
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flash_white = true;
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alarm[1] = 3;
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alarm[2] = 120;
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max_vsp = 2;
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def_grav = 0.2;
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scalebonus = 0;
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enum UnknownEnum
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{
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    Value_0,
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    Value_1,
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    Value_2
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}