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gml_Object_obj_firework_explosion_Create_0

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1
time = 0;
2
depth = 1000150;
3
if (room == room_dw_city_postbaseball_1)
4
    depth = 1100000;
5
angle_z = 0;
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perspective_z = 0.5;
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resolution_factor = 1;
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scale = 6;
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colorProfile = choose(UnknownEnum.Value_0, UnknownEnum.Value_2, UnknownEnum.Value_1);
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maintain_shape = true;
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alarm[0]
 = 8;
gml_Object_obj_firework_explosion_Alarm_0.gml

maintain_shape = false;
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flash_white = true;
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alarm[1]
 = 3;
gml_Object_obj_firework_explosion_Alarm_1.gml

flash_white = false;
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alarm[2]
 = 120;
gml_Object_obj_firework_explosion_Alarm_2.gml

instance_destroy();
15
max_vsp = 2;
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def_grav = 0.2;
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scalebonus = 0;
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enum UnknownEnum
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{
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    Value_0,
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    Value_1,
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    Value_2
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}