Deltarune (Chapter 2) script viewer

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gml_Object_obj_firework_Create_0

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mySprite = spr_firework_explosion_shape1;
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vspeed = random_range(-10, -8);
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gravity = 0.25;
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time = 0;
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colorProfile = UnknownEnum.Value_1;
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hue = irandom(255);
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depth = 900000;
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if (room == room_dw_city_postbaseball_1)
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    depth = 1100000;
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snd_play(snd_firework_send);
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enum UnknownEnum
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{
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    Value_1 = 1
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}