Deltarune (Chapter 2) script viewer

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gml_Object_obj_finale_growtangle_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(spr_battlebg_stretch, 1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
2
draw_sprite_ext(sprite_index, 0, x, y, image_xscale / (maxxscale / 2), image_yscale / (maxyscale / 2), image_angle, image_blend, image_alpha);