|
1
|
wheel_base_angle -= rotate_speed;
|
|
2
|
draw_sprite_ext(spr_dw_mansion_ferris_wheel_base, 0, x, y, 1, 1, wheel_base_angle, c_white, image_alpha);
|
|
3
|
car_angle -= rotate_speed;
|
|
4
|
if (car_angle >= 360)
|
|
5
|
car_angle += 360;
|
|
6
|
var orbit = car_orbit;
|
|
7
|
var angle = car_angle;
|
|
8
|
var center_x = x - 10;
|
|
9
|
var center_y = y - 15;
|
|
10
|
var car_sn_x = lengthdir_x(orbit, angle) + center_x;
|
|
11
|
var car_sn_y = lengthdir_y(orbit, angle) + center_y;
|
|
12
|
draw_sprite_ext(spr_dw_mansion_ferris_wheel_car_sn, 0, car_sn_x, car_sn_y, 1, 1, 0, c_white, image_alpha);
|
|
13
|
for (var i = 0; i < 15; i++)
|
|
14
|
{
|
|
15
|
angle = car_angle - (22.5 * (i + 1));
|
|
16
|
var car_x = lengthdir_x(orbit, angle) + center_x;
|
|
17
|
var car_y = lengthdir_y(orbit, angle) + center_y;
|
|
18
|
draw_sprite_ext(spr_dw_mansion_ferris_wheel_car, 0, car_x, car_y, 1, 1, 0, c_white, image_alpha);
|
|
19
|
}
|