Deltarune (Chapter 2) script viewer

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gml_Object_obj_dw_mansion_traffic_overhang_Create_0

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1
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
var barrier = instance_create(x, y + 120, obj_mansion_car_barrier);
3
barrier.image_xscale = 2;
4
barrier.image_yscale = 2;
5
barrier.depth = depth + 100;