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gml_Object_obj_dw_city_mice3Fence_Step_0

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if (image_index == 0)
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{
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    if (i_ex(obj_controller_city_mice3))
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    {
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        if (obj_controller_city_mice3.weird == true)
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        {
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            if (obj_controller_city_mice3.solve == 1)
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                image_index = 1;
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        }
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        if (obj_controller_city_mice3.solve > 0)
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            image_index = 1;
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    }
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}