Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_doorparent_PreCreate_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
doorRoom = room_next(room);
3
doorEntrance = -1;
4
doorFadeMusic = -1;
5
doorFadeMusicTime = 14;
6
doorFacing = -1;
7
doorPreset = -1;
8
doorSound = -1;
9
doorSound2 = -1;
10
doorDelay = -1;
11
doorPostDelay = -1;