global.interact = 3;
instance_create(0, 0, obj_fadeout);
if (touched == 0)
{
alarm[2] = 8;gml_Object_obj_doorF_Alarm_2.gmlglobal.entrance = 6; instance_create(0, 0, obj_persistentfadein); event_user(7); room_goto(room_previous(room_previous(room_previous(room))));
event_user(8);
touched = 1;
}