global.interact = 3;
instance_create(0, 0, obj_fadeout);
if (touched == 0)
{
alarm[2] = 8;gml_Object_obj_doorD_Alarm_2.gmlglobal.entrance = 4; event_user(7); instance_create(0, 0, obj_persistentfadein); room_goto(room_previous(room_previous(room)));
event_user(8);
touched = 1;
}