Deltarune (Chapter 2) script viewer

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gml_Object_obj_doorB_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_fadeout);
3
if (touched == 0)
4
{
5
    alarm[2]
 = 8;
gml_Object_obj_doorB_Alarm_2.gml

with (obj_overworldbulletparent) active = 0; global.entrance = 2; event_user(7); instance_create(0, 0, obj_persistentfadein); room_goto_previous();
6
    event_user(8);
7
    touched = 1;
8
}