Deltarune (Chapter 2) script viewer

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gml_Object_obj_dojo_shaveeffect_Draw_0

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draw_self();
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if (blend_timer < 1)
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    blend_timer += 0.25;
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if (blend_timer > 0)
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{
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    d3d_set_fog(true, c_white, 0, 1);
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    draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, blend_timer);
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    d3d_set_fog(false, c_black, 0, 0);
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}