1 | snd_stop(snd_hurt1); |
2 | snd_play(snd_hurt1); |
3 | snd_stop(snd_punchweak); |
4 | snd_play(snd_punchweak); |
5 | doghit = instance_create(x, y + 40, obj_animation); |
6 | doghit.image_xscale = 2; |
7 | doghit.image_yscale = 2; |
8 | doghit.sprite_index = spr_dogcar_hit; |
9 | doghit.depth = -300; |
10 | x += 36; |
11 | obj_dogcar_gameover.image_xscale -= 0.08; |
12 | if (obj_dogcar_gameover.image_xscale <= 0.08) |
13 | { |
14 | with (obj_dogcar_gameover) |
15 | instance_destroy(); |
16 | } |