Deltarune (Chapter 2) script viewer

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gml_Object_obj_dogcar_Collision_obj_dogcar_gameover

(view raw script w/o annotations or w/e)
1
snd_stop(snd_hurt1);
2
snd_play(snd_hurt1);
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snd_stop(snd_punchweak);
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snd_play(snd_punchweak);
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doghit = instance_create(x, y + 40, obj_animation);
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doghit.image_xscale = 2;
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doghit.image_yscale = 2;
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doghit.sprite_index = spr_dogcar_hit;
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doghit.depth = -300;
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x += 36;
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obj_dogcar_gameover.image_xscale -= 0.08;
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if (obj_dogcar_gameover.image_xscale <= 0.08)
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{
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    with (obj_dogcar_gameover)
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        instance_destroy();
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}