1 |
spec = 0; |
2 |
delaytimer = 0; |
3 |
delay = 2; |
4 |
active = 0; |
5 |
damage = round(random(600)); |
6 |
bounces = 0; |
7 |
type = -1; |
8 |
stretch = 0.2; |
9 |
stretchgo = 1; |
10 |
lightf = merge_color(c_purple, c_white, 0.6); |
11 |
lightb = merge_color(c_aqua, c_white, 0.5); |
12 |
lightg = merge_color(c_lime, c_white, 0.5); |
13 |
lighty = merge_color(c_yellow, c_white, 0.3); |
14 |
init = 0; |
15 |
kill = 0; |
16 |
killtimer = 0; |
17 |
killactive = 0; |
18 |
with (obj_dmgwriter) |
19 |
{ |
20 |
if (type != 3) |
21 |
killtimer = 0; |
22 |
} |
23 |
specialmessage = 0; |
24 |
stayincamera = 1; |
25 |
xx = camerax(); |
26 |
message_sprite = scr_84_get_sprite("spr_battlemsg"); |