Deltarune (Chapter 2) script viewer

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gml_Object_obj_dbulletcontroller_Create_0

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type = 1;
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btimer = 99;
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timermax = 12;
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damage = -1;
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grazepoints = -1;
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timepoints = -1;
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inv = -1;
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grazed = -1;
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grazetimer = -1;
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element = "none";
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target = -1;
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ratio = 1;
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if (scr_monsterpop
scr_monsterpop

function scr_monsterpop() { return global.monster[0] + global.monster[1] + global.monster[2]; }
() == 2)
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    ratio = 1.6;
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if (scr_monsterpop
scr_monsterpop

function scr_monsterpop() { return global.monster[0] + global.monster[1] + global.monster[2]; }
() == 3)
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    ratio = 2.3;
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side = 1;
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difficulty = 0;
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made = 0;
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special = 0;
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roundcount = 0;
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init = 0;
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sameattack = 0;
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sameattacker = 0;
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miny = 999;
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maxy = 999;
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maxx = 999;
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miny = 999;
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creator = 0;