Deltarune (Chapter 2) script viewer

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gml_Object_obj_darkslide_Create_0

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1
collide = 0;
2
collidetimer = -1;
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cancollide = 0;
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collider = 0;
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slidetimer = 0;
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abovey = 0;
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move_lr_enabled = 0;
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if (global.chapter >= 2)
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    move_lr_enabled = 1;