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gml_Object_obj_darkphone_event_Step_0

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1
if (con == 0)
2
{
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    con = 1;
4
    alarm[4] = 40;
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}
6
if (con == 1)
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    global.interact = 1;
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if (con == 2)
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{
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    sndplay = 0;
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    if (snd_is_playing(global.currentsong[1]))
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    {
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        sndplay = 1;
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        snd_pause(global.currentsong[1]);
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    }
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    snd_play(snd_smile);
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    con = 3;
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    alarm[4] = 200;
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}
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if (con == 4)
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{
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    with (obj_dialoguer)
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        instance_destroy();
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    with (obj_writer)
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        instance_destroy();
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    con = 7;
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}
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if (con == 7)
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{
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    snd_stop(snd_smile);
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    if (sndplay == 1)
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        snd_resume(global.currentsong[1]);
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    global.msg[0] = stringsetloc(
* It's nothing but garbage noise.Wait for inputClose Message
"* It's nothing but garbage noise./%", "obj_darkphone_event_slash_Step_0_gml_42_0"
);
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    instance_create(0, 0, obj_dialoguer);
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    con = 5;
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    global.interact = 6;
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    instance_destroy();
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}