1 |
areas = 3; |
2 |
areax1[0] = 120; |
3 |
areay1[0] = 100; |
4 |
areax2[0] = 760; |
5 |
areay2[0] = 580; |
6 |
areax1[1] = 880; |
7 |
areay1[1] = 360; |
8 |
areax2[1] = 1360; |
9 |
areay2[1] = 880; |
10 |
areax1[2] = 200; |
11 |
areay1[2] = 720; |
12 |
areax2[2] = 760; |
13 |
areay2[2] = 1360; |
14 |
battlealpha = 0; |
15 |
if (room == room_forest_dancers1) |
16 |
{ |
17 |
for (var i = 0; i < 5; i += 1) |
18 |
{ |
19 |
sc = instance_create(320, 160 + (80 * i), obj_scissordancer); |
20 |
with (sc) |
21 |
{ |
22 |
hspeed = 0; |
23 |
vspeed = -5; |
24 |
} |
25 |
} |
26 |
for (var i = 0; i < 4; i += 1) |
27 |
{ |
28 |
sc = instance_create(520 + (80 * i), 450, obj_scissordancer); |
29 |
with (sc) |
30 |
{ |
31 |
vspeed = 0; |
32 |
hspeed = -5; |
33 |
} |
34 |
} |
35 |
for (var i = 0; i < 2; i += 1) |
36 |
{ |
37 |
sc = instance_create(500, 170 - (80 * i), obj_scissordancer); |
38 |
with (sc) |
39 |
{ |
40 |
vspeed = 5; |
41 |
hspeed = 0; |
42 |
} |
43 |
} |
44 |
for (var i = 0; i < 4; i += 1) |
45 |
{ |
46 |
sc = instance_create(960, 440 - (80 * i), obj_scissordancer); |
47 |
with (sc) |
48 |
vspeed = 5; |
49 |
} |
50 |
for (var i = 0; i < 4; i += 1) |
51 |
{ |
52 |
sc = instance_create(960, 40 - (80 * i), obj_scissordancer); |
53 |
with (sc) |
54 |
vspeed = 5; |
55 |
} |
56 |
sc = instance_create(280, 830, obj_scissordancer); |
57 |
with (sc) |
58 |
{ |
59 |
vspeed = -5; |
60 |
hspeed = 0; |
61 |
} |
62 |
sc = instance_create(580, 820, obj_scissordancer); |
63 |
with (sc) |
64 |
{ |
65 |
hspeed = 5; |
66 |
vspeed = 0; |
67 |
} |
68 |
sc = instance_create(590, 1050, obj_scissordancer); |
69 |
with (sc) |
70 |
{ |
71 |
vspeed = 5; |
72 |
hspeed = 0; |
73 |
} |
74 |
sc = instance_create(290, 1060, obj_scissordancer); |
75 |
with (sc) |
76 |
{ |
77 |
hspeed = -5; |
78 |
vspeed = 0; |
79 |
} |
80 |
} |
81 |
if (room == room_cc_4f) |
82 |
{ |
83 |
areax1[0] = 260; |
84 |
areay1[0] = 40; |
85 |
areax2[0] = 1120; |
86 |
areay2[0] = 820; |
87 |
areas = 1; |
88 |
} |
89 |
tile_fade = 0; |
90 |
if (room == room_forest_dancers1 || room == room_cc_4f) |
91 |
{ |
92 |
alpha_changed = 0; |
93 |
tile_fade = 1; |
94 |
tilearray = tile_get_ids_at_depth(777777); |
95 |
for (var i = 0; i < array_length_1d(tilearray); i++) |
96 |
tile_set_alpha(tilearray[i], 0); |
97 |
} |