siner = 0;
l = image_xscale / 2;
h = image_yscale / 2;
if (l < 1)
l = 1;
if (h < 1)
h = 1;
image_speed = 0;
if (depth != 5000)
scr_depthscr_depthfunction scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }();