Deltarune (Chapter 2) script viewer

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gml_Object_obj_cybercity_bg_screen_Create_0

(view raw script w/o annotations or w/e)
1
sprite_index = 
scr_84_get_sprite
scr_84_get_sprite

function
scr_84_get_sprite(arg0)
{ return ds_map_find_value(global.chemg_sprite_map, arg0); }
("spr_ch2_cityscreen");
2
image_speed = 0;
3
image_index = choose(0, 2, 4, 6, 8, 10, 12);
4
animtimer = 0;
5
frametimer = 0;
6
timer = 0;
7
con = 0;
8
siner = random(30);
9
image_xscale = 0;
10
image_yscale = 0;
11
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();