Deltarune (Chapter 2) script viewer

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gml_Object_obj_cybercity_bg_lightset_Create_0

(view raw script w/o annotations or w/e)
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l = image_xscale;
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h = image_yscale;
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siner = 0;
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seed = random(45000);
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mode = 2;
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timer = 0;
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minitimer = 0;
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for (i = 0; i < l; i++)
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{
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    barsiner[i] = random(4600);
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    yscale[i] = random(1) * h;
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    color[i] = make_color_hsv((i * 255) / l, 128, 255);
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}
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scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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if (room == room_dw_city_savepoint)
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    depth = 900000;