1 | scr_darksize |
2 | siner = 0; |
3 | flip_timer = floor(random(30)); |
4 | mode = 0; |
5 | remcameray = cameray(); |
6 | blend = 1; |
7 | scr_depth(); |
8 | breakable = 0; |
9 | attached = 0; |
10 | attachedobj = obj_city_cyberballoon_mouse; |
11 | balloonid = -1; |
12 | if (room == room_dw_city_postbaseball_3) |
13 | { |
14 | sprite_index = spr_bg_city_balloon_carrier; |
15 | mode = 2; |
16 | } |
17 | paused = 0; |
18 | rem_hspeed = hspeed; |
19 | rem_friction = friction; |
20 | rem_gravity = gravity; |