Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_cyber_tree_spin_Draw_0

(view raw script w/o annotations or w/e)
1
animsiner++;
2
draw_sprite_ext(spr_cyber_tree_black, animsiner / 8, x, y, image_xscale, image_yscale, 0, c_white, image_alpha);