1 | siner = 0; |
2 | linesiner = 0; |
3 | init = 0; |
4 | room_scale = room_width / 20; |
5 | bg_y_pos = 0; |
6 | bg_x_pos = 0; |
7 | depth = 1005100; |
8 | sky_blue = merge_color(c_navy, c_black, 0.5); |
9 | sky_blue_dark = merge_color(c_navy, c_black, 0.7); |
10 | sprite_init = false; |
11 | ground_height = 0; |
12 | sky_height = 0; |
13 | starry_sky_height = 0; |
14 | stars_height = 0; |