Deltarune (Chapter 2) script viewer

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gml_Object_obj_cyber_music_battleBullets_Create_0

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1
timer = 0;
2
trackpos = 0;
3
sndinit = 0;
4
sndlength = 0;
5
cooldown = 0.5;
6
active = 0;
7
con = 0;
8
seq = 0;
9
modifier = 0;
10
musLoad = -4;
11
musSeq = -4;
12
safetime = 0;