Deltarune (Chapter 2) script viewer

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gml_Object_obj_cyber_light_Create_0

(view raw script w/o annotations or w/e)
1
siner = random(5000);
2
image_xscale = 2;
3
image_yscale = 2;
4
image_alpha = 0;
5
image_blend = c_yellow;
6
init = 0;
7
boss = 0;
8
bosscheck = 0;
9
depth = 900000;
10
if (room == room_dw_cyber_musical_door || room == room_dw_cyber_battle_maze_2)
11
    depth = 1200000;