|
1
|
make_effect_timer++;
|
|
2
|
if (make_effect_timer >= 10)
|
|
3
|
{
|
|
4
|
for (i = 0; i < 10; i++)
|
|
5
|
{
|
|
6
|
if (actor_visible[i][step_current] == 1)
|
|
7
|
{
|
|
8
|
if (actor_startx[i][step_current] != actor_endx[i][step_current] || actor_starty[i][step_current] != actor_endy[i][step_current])
|
|
9
|
{
|
|
10
|
fake_actor = instance_create(actor_startx[i][step_current], actor_starty[i][step_current], obj_actor);
|
|
11
|
fake_actor.image_alpha = 0.5;
|
|
12
|
fake_actor.sprite_index = actor_endsprite[i][step_current];
|
|
13
|
fake_actor.debug_killtimer = actor_time[i][step_current] + 10;
|
|
14
|
mover = instance_create(0, 0, obj_move_to_point);
|
|
15
|
mover.target = fake_actor;
|
|
16
|
mover.movex = actor_endx[i][step_current];
|
|
17
|
mover.movey = actor_endy[i][step_current];
|
|
18
|
mover.movemax = actor_time[i][step_current];
|
|
19
|
}
|
|
20
|
}
|
|
21
|
}
|
|
22
|
make_effect_timer = 0;
|
|
23
|
}
|
|
24
|
for (i = 0; i < 10; i++)
|
|
25
|
{
|
|
26
|
if (actor_visible[i][step_current] == 1)
|
|
27
|
{
|
|
28
|
_asx = actor_startx[i][step_current];
|
|
29
|
_asy = actor_starty[i][step_current];
|
|
30
|
_aex = actor_endx[i][step_current];
|
|
31
|
_aey = actor_endy[i][step_current];
|
|
32
|
draw_sprite_ext(actor_endsprite[i][step_current], 0, actor_startx[i][step_current], actor_starty[i][step_current], 1 + global.darkzone, 1 + global.darkzone, 0, c_white, 1);
|
|
33
|
draw_sprite_ext(actor_endsprite[i][step_current], 0, hover_x, hover_y, 1 + global.darkzone, 1 + global.darkzone, 0, c_white, 1);
|
|
34
|
draw_sprite(spr_pie, 0, mouse_x, mouse_y);
|
|
35
|
draw_set_color(c_yellow);
|
|
36
|
draw_line(actor_startx[i][step_current], actor_starty[i][step_current], actor_endx[i][step_current], actor_endy[i][step_current]);
|
|
37
|
draw_set_color(c_fuchsia);
|
|
38
|
draw_ellipse(_asx - 10, _asy - 5, _asx + 10, _asy + 5, false);
|
|
39
|
draw_set_color(c_aqua);
|
|
40
|
draw_ellipse(_aex - 10, _aey - 5, _aex + 10, _aey + 5, false);
|
|
41
|
}
|
|
42
|
}
|
|
43
|
for (j = 0; j <= step_max; j++)
|
|
44
|
{
|
|
45
|
for (i = 0; i < 10; i++)
|
|
46
|
{
|
|
47
|
if (actor_visible[i][j] == 1)
|
|
48
|
{
|
|
49
|
draw_sprite_ext(actor_endsprite[i][j], 0, actor_startx[i][j], actor_starty[i][j], 1 + global.darkzone, 1 + global.darkzone, 0, c_fuchsia, 0.5);
|
|
50
|
draw_set_color(c_red);
|
|
51
|
scr_84_set_draw_fontscr_84_set_draw_font
function scr_84_set_draw_font(arg0)
{
global.chemg_font = arg0;
draw_set_font(scr_84_get_font(arg0));
} ("main");
|
|
52
|
draw_text(actor_endx[i][j], actor_endy[i][j], string_hash_to_newline(stringsetsubloc("actor, ~1 step:~2", string(i), string(j), "obj_cutscene_maker_slash_Draw_0_gml_60_0")));
|
|
53
|
}
|
|
54
|
}
|
|
55
|
}
|