Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_cutscene_maker_Create_0

(view raw script w/o annotations or w/e)
1
grid_snap = 40;
2
grid_mode = 1;
3
move_mode = 1;
4
actor_amount = 1;
5
actor_selected = 0;
6
hover_x = 0;
7
hover_y = 0;
8
step_current = 0;
9
step_max = 0;
10
make_effect_timer = 0;
11
for (i = 0; i < 10; i++)
12
{
13
    actor_startx[i][0] = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) / 2);
14
    actor_starty[i][0] = __view_get(e__VW.YView, 0) + (__view_get(e__VW.HView, 0) / 2);
15
    actor_endx[i][0] = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) / 2);
16
    actor_endy[i][0] = __view_get(e__VW.YView, 0) + (__view_get(e__VW.HView, 0) / 2);
17
    actor_startfacing[i][0] = "d";
18
    actor_endfacing[i][0] = "d";
19
    actor_startsprite[i][0] = spr_susied_dark;
20
    actor_endsprite[i][0] = spr_susied_dark;
21
    actor_image[i][0] = 0;
22
    actor_animation_speed[i][0] = 0;
23
    actor_time[i][0] = 30;
24
    actor_visible[i][0] = 0;
25
    actor_scale[i][0] = 1 + global.darkzone;
26
    actor_move_style[i][0] = "cardinal";
27
    actor_name[i] = "su";
28
    actor_cardinal[i][0] = "d";
29
    actor_cardinal_speed[i][0] = 3;
30
}
31
actor_visible[0][0] = 1;
32
33
enum e__VW
34
{
35
    XView,
36
    YView,
37
    WView,
38
    HView,
39
    Angle,
40
    HBorder,
41
    VBorder,
42
    HSpeed,
43
    VSpeed,
44
    Object,
45
    Visible,
46
    XPort,
47
    YPort,
48
    WPort,
49
    HPort,
50
    Camera,
51
    SurfaceID
52
}