1 | carGen = 0; |
2 | victory = false; |
3 | con = 0; |
4 | timer = 0; |
5 | if (global.flag[370 solved_mansion_traffic] == 1) |
6 | { |
7 | with (obj_traffic_car_generator) |
8 | instance_destroy(); |
9 | with (obj_mouseTrigger) |
10 | instance_destroy(); |
11 | instance_destroy(); |
12 | } |