Deltarune (Chapter 2) script viewer

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gml_Object_obj_controller_dw_mansion_east_1f_a_Create_0

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enemy1 = 0;
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enemy3 = 0;
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enemy2 = instance_create(x, y, obj_chaseenemy);
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with (enemy2)
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{
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    image_speed = 0.25;
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    myencounter = 64;
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    sprite_index = spr_npc_butler;
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    touchsprite = spr_swatchling_hurt;
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    radius = 0;
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    pacetype = 11;
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    chasetype = 0;
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    alertskip = 0;
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    alertcon = 0;
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    ignoresolid = 0;
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    moveradius = 0;
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    eraser = 1;
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    blind = 1;
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    path_start(path_swatchling, 6, path_action_continue, 1);
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}
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topleftvase = instance_create(240, 240, obj_queenvase);
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topleftvase.image_xscale = 2;
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topleftvase.image_yscale = 2;
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topleftspawned = 0;
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count = 0;
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botRightspawned = 0;
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topRightTriggered = 0;
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topRightBroken = 0;
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botRightBroken = 0;
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monstercount = 1;
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susiebreak = 0;
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triggered = 0;