1 |
enemy1 = 0; |
2 |
enemy3 = 0; |
3 |
enemy2 = instance_create(x, y, obj_chaseenemy); |
4 |
with (enemy2) |
5 |
{ |
6 |
image_speed = 0.25; |
7 |
myencounter = 64; |
8 |
sprite_index = spr_npc_butler; |
9 |
touchsprite = spr_swatchling_hurt; |
10 |
radius = 0; |
11 |
pacetype = 11; |
12 |
chasetype = 0; |
13 |
alertskip = 0; |
14 |
alertcon = 0; |
15 |
ignoresolid = 0; |
16 |
moveradius = 0; |
17 |
eraser = 1; |
18 |
blind = 1; |
19 |
path_start(path_swatchling, 6, path_action_continue, 1); |
20 |
} |
21 |
topleftvase = instance_create(240, 240, obj_queenvase); |
22 |
topleftvase.image_xscale = 2; |
23 |
topleftvase.image_yscale = 2; |
24 |
topleftspawned = 0; |
25 |
count = 0; |
26 |
botRightspawned = 0; |
27 |
topRightTriggered = 0; |
28 |
topRightBroken = 0; |
29 |
botRightBroken = 0; |
30 |
monstercount = 1; |
31 |
susiebreak = 0; |
32 |
triggered = 0; |