Deltarune (Chapter 2) script viewer

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gml_Object_obj_controller_dw_mansion_bridges_funny_Create_0

(view raw script w/o annotations or w/e)
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saved = false;
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swatchfriend = 0;
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swatchLines = 0;
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spawnVaseTrig = 0;
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vaseSpawned = 0;
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vase = 0;
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vaseCracked = 0;
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vaseCrackedCon = -1;
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friendlySwatch = 0;
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enemySwatch = 0;
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timer = 0;
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visible = true;
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x = -100;
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y = -100;
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if (global.flag[376 funny_butler_progress] == 0)
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{
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    swatchfriend = instance_create(1500, 0, obj_marker);
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    swatchfriend.sprite_index = spr_npc_butler;
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scr_darksize
scr_darksize

function
scr_darksize(arg0)
{ inst = arg0; inst.image_xscale = 2; inst.image_yscale = 2; }
(swatchfriend);
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    swatchfriend.image_speed = 0;
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    swatchfriend.con = 0;
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}
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if (global.flag[376 funny_butler_progress] == 1)
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{
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    friendlySwatch = instance_create(1280, 140, obj_npc_room);
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    friendlySwatch.sprite_index = spr_npc_butler;
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    friendlySwatch.image_speed = 0;
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scr_darksize
scr_darksize

function
scr_darksize(arg0)
{ inst = arg0; inst.image_xscale = 2; inst.image_yscale = 2; }
(friendlySwatch);
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    with (obj_bridgeSwapper)
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    {
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        if (x > 1550)
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alarm[0]
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    }
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}