Deltarune (Chapter 2) script viewer

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gml_Object_obj_confetti_Step_0

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1
if (speed < 5)
2
    friction = 0.4;
3
if (speed < 2)
4
    fallspeed = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); }
(fallspeed, 2, 0.1);
5
y += fallspeed;
6
x += (sin(siner / 15) * (fallspeed / 2));
7
siner++;
8
image_speed = 1 + (speed / 15);