Deltarune (Chapter 2) script viewer

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gml_Object_obj_cone_Create_0

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1
scr_depth
scr_depth

function
scr_depth()
{ depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
if (room == room_dw_city_berdly)
3
    sprite_index = spr_cone_alley;
4
image_xscale = 2;
5
image_yscale = 2;