Deltarune (Chapter 2) script viewer

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gml_Object_obj_closing_block_left_Step_0

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x += grav;
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grav += 0.6;
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if (x >= 320)
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{
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    speed = 0;
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    gravity = 0;
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    x = 320;
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    grav = 0;
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    if (state == 0)
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    {
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        snd_play(snd_closet_impact);
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        state = 1;
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        repeat (24)
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        {
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            instance_create(320 + random_range(-4, 14), 0 + irandom(240), obj_boxing_closing_block_dust);
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            instance_create(320 + random_range(-4, 14), 240 + irandom(240), obj_boxing_closing_block_dust);
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        }
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    }
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}