1 |
if (dont == 0) |
2 |
{ |
3 |
if (active == 0) |
4 |
{ |
5 |
futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); |
6 |
draw_sprite_ext(spr_diamondbullet_form, 0, x, y, 3 - (image_alpha * 2), 3 - (image_alpha * 2), futuredir, c_white, 1 - image_alpha); |
7 |
if (image_alpha < 1) |
8 |
{ |
9 |
image_alpha += 0.08; |
10 |
} |
11 |
else |
12 |
{ |
13 |
move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 4); |
14 |
futuredir = direction; |
15 |
active = 1; |
16 |
friction = -0.1; |
17 |
} |
18 |
} |
19 |
draw_sprite_ext(sprite_index, 0, x, y, 2 - image_alpha, 2 - image_alpha, futuredir, c_white, image_alpha); |
20 |
if (x < (__view_get(e__VW.XView, 0) - 40)) |
21 |
instance_destroy(); |
22 |
if (x > (__view_get(e__VW.XView, 0) + 680)) |
23 |
instance_destroy(); |
24 |
if (y < (__view_get(e__VW.YView, 0) - 40)) |
25 |
instance_destroy(); |
26 |
if (y > (__view_get(e__VW.YView, 0) + 520)) |
27 |
instance_destroy(); |
28 |
} |
29 |
dont = 0; |
30 |
|
31 |
enum e__VW |
32 |
{ |
33 |
XView, |
34 |
YView, |
35 |
WView, |
36 |
HView, |
37 |
Angle, |
38 |
HBorder, |
39 |
VBorder, |
40 |
HSpeed, |
41 |
VSpeed, |
42 |
Object, |
43 |
Visible, |
44 |
XPort, |
45 |
YPort, |
46 |
WPort, |
47 |
HPort, |
48 |
Camera, |
49 |
SurfaceID |
50 |
} |