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gml_Object_obj_ch2_sceneex3_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_mainchara.x < 550 && con == -1)
2
{
3
    con = 2;
4
    global.interact = 1;
5
    global.facing = 1;
6
    cutscene_master = scr_cutscene_make
scr_cutscene_make

function scr_cutscene_make() { _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
7
    scr_maincharacters_actors
scr_maincharacters_actors

function scr_maincharacters_actors() { actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor); scr_actor_setup(kr, kr_actor, "kris"); kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(su, su_actor, "susie"); su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(ra, ra_actor, "ralsei"); ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor); scr_actor_setup(no, no_actor, "noelle"); no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
8
}
9
if (con == 2)
10
{
11
    con = 3;
12
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
13
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 4, 15);
14
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susieunhappy");
15
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(16, "d");
16
    c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(0);
17
    var su_depth = (su_actor.y < ra_actor.y) ? 98000 : 95000;
18
    c_depth
c_depth

function c_depth(arg0) { c_cmd("depth", arg0, 0, 0, 0); }
(su_depth);
19
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
20
    c_panspeed
c_panspeed

function c_panspeed(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); }
(-4, 0, 55);
21
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
22
    c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 4, 55);
23
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(56, "r");
24
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
25
    var ral_xpos = (ra_actor.x > 645) ? 70 : 60;
26
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("l", 4, ral_xpos);
27
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
28
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
29
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
30
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* ...Wait for input
"\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_48_0"
);
31
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* Hey so...Delay 11 are we seriously...Wait for inputClose Message
"\\E1* Hey so..^1. are we seriously.../%", "obj_ch2_sceneex3_slash_Step_0_gml_49_0"
);
32
    c_talk_wait();
33
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
34
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
35
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
36
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* NOT gonna talk about any of that?Wait for input
"\\E0* NOT gonna talk about any of that?/", "obj_ch2_sceneex3_slash_Step_0_gml_57_0"
);
37
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face C* That was god damn weird.Wait for inputClose Message
"\\EC* That was god damn weird./%", "obj_ch2_sceneex3_slash_Step_0_gml_58_0"
);
38
    c_talk_wait();
39
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
40
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
41
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* Puppets...Delay 11 strings...Delay 11 hands...Wait for input
"\\E0* Puppets..^1. strings..^1. hands.../", "obj_ch2_sceneex3_slash_Step_0_gml_65_0"
);
42
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* What the hell does any of that mean?Wait for input
"\\E1* What the hell does any of that mean?/", "obj_ch2_sceneex3_slash_Step_0_gml_66_0"
);
43
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face D* And the way he just...Delay 11 broke.Wait for inputClose Message
"\\ED* And the way he just..^1. broke./%", "obj_ch2_sceneex3_slash_Step_0_gml_67_0"
);
44
    c_talk_wait();
45
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
46
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
47
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 6* I...Delay 11 don't think it meant anything,Delay 11 Susie.Wait for input
"\\E6* I..^1. don't think it meant anything^1, Susie./", "obj_ch2_sceneex3_slash_Step_0_gml_74_0"
);
48
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 4* It seems like it was just a corrupted program.Wait for inputClose Message
"\\E4* It seems like it was just a corrupted program./%", "obj_ch2_sceneex3_slash_Step_0_gml_75_0"
);
49
    c_talk_wait();
50
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
51
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
52
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
53
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face I* He turned into our ally,Delay 11 so let's just accept it.Wait for inputClose Message
"\\EI* He turned into our ally^1, so let's just accept it./%", "obj_ch2_sceneex3_slash_Step_0_gml_83_0"
);
54
    c_talk_wait();
55
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
56
    c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(1);
57
    c_walkdirect
c_walkdirect

function c_walkdirect(arg0, arg1, arg2) { c_cmd("walkdirect", arg0, arg1, arg2, 0); }
(380, kr_actor.y - 14, 30);
58
    c_delayfacing
c_delayfacing

function c_delayfacing(arg0, arg1) { c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0); }
(31, "l");
59
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(20);
60
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
61
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
62
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
63
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("u", 4, 10);
64
    c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
65
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
66
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
67
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
68
    c_msc
c_msc

function c_msc(arg0) { c_cmd("msc", arg0, 0, 0, 0); }
(1129);
69
    c_talk_wait();
70
}
71
if (con == 10)
72
{
73
    con = 30;
74
    global.flag[324 spamton_stress_response] = 1;
75
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
76
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
77
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
78
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* ...Wait for inputClose Message
"\\E0* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_116_0"
);
79
    c_talk_wait();
80
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
81
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
82
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
83
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face C* (If you say it all strained like that,Delay 11)Wait for input
"\\EC* (If you say it all strained like that^1,)/", "obj_ch2_sceneex3_slash_Step_0_gml_124_0"
);
84
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* (...Delay 11 I'm not gonna think you're OK...)Wait for input
"\\E1* (..^1. I'm not gonna think you're OK...)/", "obj_ch2_sceneex3_slash_Step_0_gml_125_0"
);
85
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* (...)Wait for inputClose Message
"\\E0* (...)/%", "obj_ch2_sceneex3_slash_Step_0_gml_126_0"
);
86
    c_talk_wait();
87
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
88
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
89
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face C* (Hey Ralsei,Delay 11 you think Kris is OK?)Wait for inputClose Message
"\\EC* (Hey Ralsei^1, you think Kris is OK?)/%", "obj_ch2_sceneex3_slash_Step_0_gml_133_0"
);
90
    c_talk_wait();
91
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
92
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
93
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
94
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
95
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 4* (Hmm...Delay 11 well,Delay 11 they seem a bit shocked,Delay 11 but...)Wait for input
"\\E4* (Hmm..^1. well^1, they seem a bit shocked^1, but...)/", "obj_ch2_sceneex3_slash_Step_0_gml_144_0"
);
96
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face I* (Kris doesn't want us to worry,Delay 11 so...)Wait for input
"\\EI* (Kris doesn't want us to worry^1, so...)/", "obj_ch2_sceneex3_slash_Step_0_gml_145_0"
);
97
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* (Let's not push them for now...)Wait for inputClose Message
"\\EQ* (Let's not push them for now...)/%", "obj_ch2_sceneex3_slash_Step_0_gml_146_0"
);
98
    c_talk_wait();
99
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
100
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
101
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(284, 168, 31);
102
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(263, kr_actor.y - 7, 9);
103
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
104
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(10);
105
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
106
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Kris,Delay 11 I'll make some cake for you later,Delay 11 OK?Wait for input
"\\E2* Kris^1, I'll make some cake for you later^1, OK?/", "obj_ch2_sceneex3_slash_Step_0_gml_159_0"
);
107
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* I could even make it chocolate-flavored,Delay 11Wait for input
"\\EQ* I could even make it chocolate-flavored^1,/", "obj_ch2_sceneex3_slash_Step_0_gml_160_0"
);
108
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* Butterscotch,Delay 11 cinnamon...Delay 11 whatever you want.Wait for inputClose Message
"\\EQ* Butterscotch^1, cinnamon..^1. whatever you want./%", "obj_ch2_sceneex3_slash_Step_0_gml_161_0"
);
109
    c_talk_wait();
110
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
111
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
112
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
113
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* ...Wait for inputClose Message
"\\E0* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_169_0"
);
114
    c_talk_wait();
115
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
116
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
117
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* Well,Delay 11 their stomach's rumbling but the goosebumps aren't gone.Wait for inputClose Message
"\\E2* Well^1, their stomach's rumbling but the goosebumps aren't gone./%", "obj_ch2_sceneex3_slash_Step_0_gml_176_0"
);
118
    c_talk_wait();
119
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
120
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 5, 5);
121
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
122
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 1* Kris,Delay 11 if you're cold,Delay 11 you can share my scarf...Wait for input
"\\E1* Kris^1, if you're cold^1, you can share my scarf.../", "obj_ch2_sceneex3_slash_Step_0_gml_184_0"
);
123
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face J* Huh? Or,Delay 11 um,Delay 11 sure,Delay 11 Susie could...?Wait for inputClose Message
"\\EJ* Huh? Or^1, um^1, sure^1, Susie could...?/%", "obj_ch2_sceneex3_slash_Step_0_gml_185_0"
);
124
    c_talk_wait();
125
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
126
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
127
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
128
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susie_shock);
129
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
130
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 5* What? No,Delay 11 hell if I'm giving you MY jacket!Wait for inputClose Message
"\\E5* What? No^1, hell if I'm giving you MY jacket!/%", "obj_ch2_sceneex3_slash_Step_0_gml_196_0"
);
131
    c_talk_wait();
132
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
133
    c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_susie_walk_back_arm);
134
    c_flip
c_flip

function c_flip(arg0) { c_cmd("flip", arg0, 0, 0, 0); }
("x");
135
    c_imageindex
c_imageindex

function c_imageindex(arg0) { c_cmd("imageindex", arg0, 0, 0, 0); }
(0);
136
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
137
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face Y* You make ME cold,Delay 11 I'm burning you knuckleheads for warmth.Wait for input
"\\EY* You make ME cold^1, I'm burning you knuckleheads for warmth./", "obj_ch2_sceneex3_slash_Step_0_gml_206_0"
);
138
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", "U");
139
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face U* Susie!!!Wait for input
"\\EU* Susie!!!/", "obj_ch2_sceneex3_slash_Step_0_gml_208_0"
);
140
    c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", 2);
141
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* Too late,Delay 11 already imagining you guys as idiot-scented candles.Wait for input
"\\E2* Too late^1, already imagining you guys as idiot-scented candles./", "obj_ch2_sceneex3_slash_Step_0_gml_210_0"
);
142
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face L* (...Delay 11 Heh,Delay 11 that got Kris smiling. Let's go.)Wait for inputClose Message
"\\EL* (..^1. Heh^1, that got Kris smiling. Let's go.)/%", "obj_ch2_sceneex3_slash_Step_0_gml_211_0"
);
143
    c_talk_wait();
144
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
145
    c_flip
c_flip

function c_flip(arg0) { c_cmd("flip", arg0, 0, 0, 0); }
("x");
146
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
147
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("susie");
148
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
149
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
150
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
151
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("u", 4, 5);
152
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 4, 40);
153
    c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 4, 5);
154
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
155
    c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
156
}
157
if (con == 20)
158
{
159
    con = 30;
160
    global.flag[324 spamton_stress_response] = 2;
161
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
162
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("u");
163
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
164
    c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
165
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(264, 168, 31);
166
    c_walkdirect_wait
c_walkdirect_wait

function c_walkdirect_wait(arg0, arg1, arg2) { c_walkdirect(arg0, arg1, arg2); c_wait(arg2); }
(253, kr_actor.y - 10, 9);
167
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
168
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
169
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face Q* K...Delay 11 Kris? Are you OK? You're yelling...Wait for inputClose Message
"\\EQ* K..^1. Kris? Are you OK? You're yelling.../%", "obj_ch2_sceneex3_slash_Step_0_gml_245_0"
);
170
    c_talk_wait();
171
    if (global.flag[325 ralsei_photo_choice] == 1)
172
    {
173
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
174
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
175
        c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(0);
176
        c_depth
c_depth

function c_depth(arg0) { c_cmd("depth", arg0, 0, 0, 0); }
(0);
177
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 4, 15);
178
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
179
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
180
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_hug_hatless);
181
        c_addxy
c_addxy

function c_addxy(arg0, arg1) { c_cmd("addxy", arg0, arg1, 0, 0); }
(0, 6);
182
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.15);
183
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
184
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
185
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(75);
186
        c_sprite
c_sprite

function c_sprite(arg0) { c_cmd("sprite", arg0, 0, 0, 0); }
(spr_ralsei_hug_stop_hatless);
187
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
188
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0);
189
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
190
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
191
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
192
        c_addxy
c_addxy

function c_addxy(arg0, arg1) { c_cmd("addxy", arg0, arg1, 0, 0); }
(0, -6);
193
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
194
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 4, 10);
195
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
196
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(11);
197
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
198
        c_autodepth
c_autodepth

function c_autodepth(arg0) { c_cmd("autodepth", arg0, 0, 0, 0); }
(1);
199
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
200
    }
201
    else
202
    {
203
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
204
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("r", 4, 5);
205
    }
206
    c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
207
    c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
208
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
209
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face B* There,Delay 11 there...Delay 11 everything's alright.Wait for input
"\\EB* There^1, there..^1. everything's alright./", "obj_ch2_sceneex3_slash_Step_0_gml_304_0"
);
210
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* Don't think about what happened too hard,Delay 11 OK?Wait for input
"\\EQ* Don't think about what happened too hard^1, OK?/", "obj_ch2_sceneex3_slash_Step_0_gml_305_0"
);
211
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* Just take some deep breaths and think about...Wait for input
"\\E0* Just take some deep breaths and think about.../", "obj_ch2_sceneex3_slash_Step_0_gml_306_0"
);
212
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Q* Something you like. Something nice...Delay 11 something soft.Wait for input
"\\EQ* Something you like. Something nice..^1. something soft./", "obj_ch2_sceneex3_slash_Step_0_gml_307_0"
);
213
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 2* I'll be right next to you until you feel better,Delay 11 Kris.Wait for input
"\\E2* I'll be right next to you until you feel better^1, Kris./", "obj_ch2_sceneex3_slash_Step_0_gml_308_0"
);
214
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* ...Wait for inputClose Message
"\\E1* .../%", "obj_ch2_sceneex3_slash_Step_0_gml_309_0"
);
215
    c_talk_wait();
216
    c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
217
    c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 0* ...Wait for input
"\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_326_0"
);
218
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* Guess Ralsei's right,Delay 11 Kris.Wait for input
"\\E1* Guess Ralsei's right^1, Kris./", "obj_ch2_sceneex3_slash_Step_0_gml_327_0"
);
219
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* Whatever just happened...Delay 11 I guess...Wait for input
"\\E0* Whatever just happened..^1. I guess.../", "obj_ch2_sceneex3_slash_Step_0_gml_328_0"
);
220
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 1* Maybe it didn't mean anything.Wait for input
"\\E1* Maybe it didn't mean anything./", "obj_ch2_sceneex3_slash_Step_0_gml_329_0"
);
221
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* I dunno why you came here,Delay 11 but...Wait for input
"\\E0* I dunno why you came here^1, but.../", "obj_ch2_sceneex3_slash_Step_0_gml_330_0"
);
222
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Y* Let's just be glad you didn't get killed. Heh.Wait for input
"\\EY* Let's just be glad you didn't get killed. Heh./", "obj_ch2_sceneex3_slash_Step_0_gml_331_0"
);
223
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 0* ...Wait for input
"\\E0* .../", "obj_ch2_sceneex3_slash_Step_0_gml_332_0"
);
224
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face K* (Just...Delay 11 tell us next time...)Wait for input
"\\EK* (Just..^1. tell us next time...)/", "obj_ch2_sceneex3_slash_Step_0_gml_333_0"
);
225
    c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face Y* (You're gonna do something stupid like this,Delay 11 OK?)Wait for inputClose Message
"\\EY* (You're gonna do something stupid like this^1, OK?)/%", "obj_ch2_sceneex3_slash_Step_0_gml_334_0"
);
226
    c_talk_wait();
227
    if (global.flag[325 ralsei_photo_choice] == 1)
228
    {
229
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(30);
230
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
231
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
232
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
233
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("susie");
234
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face K* ...Wait for input
"\\EK* .../", "obj_ch2_sceneex3_slash_Step_0_gml_350_0"
);
235
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 5* What? No,Delay 11 I'M not giving YOU a hug!Wait for input
"\\E5* What? No^1, I'M not giving YOU a hug!/", "obj_ch2_sceneex3_slash_Step_0_gml_351_0"
);
236
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face H* That's what Ralsei's for!!Delay 11 He's like a portable teddy bear!Wait for input
"\\EH* That's what Ralsei's for!^1! He's like a portable teddy bear!/", "obj_ch2_sceneex3_slash_Step_0_gml_352_0"
);
237
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("ralsei", "J");
238
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face J* But Susie,Delay 11 because you never give out hugs.Wait for input
"\\EJ* But Susie^1, because you never give out hugs./", "obj_ch2_sceneex3_slash_Step_0_gml_354_0"
);
239
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face G* That increases their value. It's the law of supply and demand.Wait for input
"\\EG* That increases their value. It's the law of supply and demand./", "obj_ch2_sceneex3_slash_Step_0_gml_355_0"
);
240
        c_facenext
c_facenext

function c_facenext(arg0, arg1) { c_cmd("msgfacenext", arg0, arg1, 0, 0); }
("susie", "H");
241
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face H* Well,Delay 11 I demand,Delay 11 you supply me,Delay 11 with,Delay 11 uh -Wait for input
"\\EH* Well^1, I demand^1, you supply me^1, with^1, uh -/", "obj_ch2_sceneex3_slash_Step_0_gml_357_0"
);
242
        c_msgnextloc
c_msgnextloc

function c_msgnextloc(arg0, arg1) { var str = arg0; var localized_string_id = arg1; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgnext(str); }
(
Face 5* Ugh,Delay 11 enough of you guys!Wait for inputClose Message
"\\E5* Ugh^1, enough of you guys!/%", "obj_ch2_sceneex3_slash_Step_0_gml_358_0"
);
243
        c_talk_wait();
244
        c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(1);
245
        c_panspeed
c_panspeed

function c_panspeed(arg0, arg1, arg2) { c_cmd("panspeed", arg0, arg1, arg2, 0); }
(-5, 0, 20);
246
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(su);
247
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
248
        c_delaywalk
c_delaywalk

function c_delaywalk(arg0, arg1, arg2, arg3) { c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0); }
(6, "l", 8, 22);
249
        c_delaywalk
c_delaywalk

function c_delaywalk(arg0, arg1, arg2, arg3) { c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0); }
(29, "d", 8, 60);
250
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
251
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
252
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
253
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
254
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
255
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("u", 4, 5);
256
        c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(6, "imagespeed", 0);
257
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
258
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
259
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(0);
260
        c_imagespeed
c_imagespeed

function c_imagespeed(arg0) { c_cmd("imagespeed", arg0, 0, 0, 0); }
(0.25);
261
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("u", 4, 5);
262
        c_delaycmd
c_delaycmd

function c_delaycmd(arg0, arg1, arg2) { c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0); }
(6, "imagespeed", 0);
263
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
264
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
265
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
266
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
267
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("d", 4, 5);
268
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(5);
269
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
270
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("d");
271
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
272
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("d", 4, 5);
273
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
274
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(60);
275
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
276
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
277
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("r");
278
        c_speaker
c_speaker

function c_speaker(arg0) { c_cmd("speaker", arg0, 0, 0, 0); }
("ralsei");
279
        c_msgsetloc
c_msgsetloc

function c_msgsetloc(arg0, arg1, arg2) { var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str = scr_84_get_lang_string(localized_string_id); c_msgset(msg_index, str); }
(0,
Face 2* ...Delay 11 I think everything will be OK,Delay 11 Kris.Wait for inputClose Message
"\\E2* ..^1. I think everything will be OK^1, Kris./%", "obj_ch2_sceneex3_slash_Step_0_gml_409_0"
);
280
        c_talk_wait();
281
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
282
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 4, 5);
283
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 4, 30);
284
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("u", 4, 5);
285
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
286
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
287
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(kr);
288
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
289
        c_walk
c_walk

function c_walk(arg0, arg1, arg2) { c_cmd("walk", arg0, arg1, arg2, 0); }
("l", 4, 26);
290
        c_delaywalk
c_delaywalk

function c_delaywalk(arg0, arg1, arg2, arg3) { c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0); }
(27, "d", 4, 80);
291
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
292
        c_delaywalk
c_delaywalk

function c_delaywalk(arg0, arg1, arg2, arg3) { c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0); }
(5, "l", 4, 44);
293
        c_delaywalk
c_delaywalk

function c_delaywalk(arg0, arg1, arg2, arg3) { c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0); }
(50, "d", 4, 80);
294
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(130);
295
    }
296
    else
297
    {
298
        c_sel
c_sel

function c_sel(arg0) { c_cmd("select", arg0, 0, 0, 0); }
(ra);
299
        c_autowalk
c_autowalk

function c_autowalk(arg0) { c_cmd("autowalk", arg0, 0, 0, 0); }
(1);
300
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("u", 4, 5);
301
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("r", 4, 50);
302
        c_walk_wait
c_walk_wait

function c_walk_wait(arg0, arg1, arg2) { c_walk(arg0, arg1, arg2); c_wait(arg2); }
("d", 4, 5);
303
        c_facing
c_facing

function c_facing(arg0) { c_cmd("facing", arg0, 0, 0, 0); }
("l");
304
        c_wait
c_wait

function c_wait(arg0) { c_cmd("wait", arg0, 0, 0, 0); }
(15);
305
    }
306
}
307
if (con == 30)
308
{
309
    con = 59;
310
    alarm[0] = 30;
311
    global.facing = 0;
312
    c_mus2
c_mus2

function c_mus2(arg0, arg1, arg2) { c_cmd("mus", arg0, arg1, arg2, 0); }
("volume", 0, 30);
313
    if (global.flag[324 spamton_stress_response] == 2 && global.flag[325 ralsei_photo_choice] == 1)
314
    {
315
        with (obj_caterpillarchara)
316
        {
317
            if (name == "susie")
318
                instance_destroy();
319
        }
320
        with (obj_caterpillarchara)
321
            scr_caterpillar_interpolate
scr_caterpillar_interpolate

function scr_caterpillar_interpolate() { _newfacing = scr_facing_letter_to_number(scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y))); remx[0] = obj_mainchara.x; remy[0] = obj_mainchara.y; facing[0] = _newfacing; for (_iaia = target; _iaia > 0; _iaia -= 1) { remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target); if (global.darkzone == 1) remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target); else remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target); facing[_iaia] = _newfacing; } }
();
322
    }
323
    c_pannable
c_pannable

function c_pannable(arg0) { c_cmd("pannable", arg0, 0, 0, 0); }
(0);
324
    c_actortokris
c_actortokris

function c_actortokris() { c_cmd("actortokris", 0, 0, 0, 0); }
();
325
    c_actortocaterpillar
c_actortocaterpillar

function c_actortocaterpillar() { c_cmd("actortocaterpillar", 0, 0, 0, 0); }
();
326
    c_terminatekillactors
c_terminatekillactors

function c_terminatekillactors() { c_cmd("terminatekillactors", 0, 0, 0, 0); }
();
327
}
328
if (con == 60 && !i_ex(obj_cutscene_master))
329
{
330
    global.interact = 0;
331
    global.facing = 0;
332
    if (global.flag[324 spamton_stress_response] == 2 && global.flag[325 ralsei_photo_choice] == 1)
333
        con = 62;
334
    else
335
        con = 0;
336
}
337
if (con == 62)
338
{
339
    con = 99;
340
    global.interact = 3;
341
    global.entrance = 20;
342
    instance_create(0, 0, obj_persistentfadein);
343
    room_goto(room_dw_mansion_east_1f_secret );
344
}