Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene8_Create_0

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1
customcon = 0;
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con = 0;
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destroyme = 0;
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if (global.chapter != 2 || global.plot >= 20)
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{
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    destroyme = 1;
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}
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else if (global.plot < 20)
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{
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    with (obj_npc_facing)
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        instance_destroy();
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    with (obj_npc_room)
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        instance_destroy();
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    con = 1;
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    global.interact = 1;
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    foreground = layer_get_id_at_depth(5000);
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    layer_depth(foreground[0], 900000);
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}
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if (destroyme == 1)
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    instance_destroy();
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drawdoor = 1;
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darkbg = 0;
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depth = 100000;
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xsin = 0;
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siner = 0;
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amt = 0;