Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene7_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && global.plot == 16)
2
{
3
    global.interact = 1;
4
    con = 1;
5
}
6
if (con == 1)
7
{
8
    con = 2;
9
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
10
    with (obj_mainchara)
11
        visible = 0;
12
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
13
    kr = 0;
14
    kr_actor = instance_create(obj_mainchara.x - 10, obj_mainchara.y - 20, obj_actor);
15
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(kr, kr_actor, "kris");
16
    kr_actor.sprite_index = spr_krisd;
17
    su = 3;
18
    su_actor = instance_create(obj_mainchara.x + 10, obj_mainchara.y - 26, obj_actor);
19
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(su, su_actor, "susie");
20
    su_actor.sprite_index = spr_susie_walk_down_lw_unhappy;
21
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
22
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
23
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Well,Delay 11 damn. GUESS we gotta do our project.Wait for input
"\\E0* Well^1, damn. GUESS we gotta do our project./", "obj_ch2_scene7_slash_Step_0_gml_31_0"
);
24
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* (Sigh...)Wait for inputClose Message
"\\EB* (Sigh...)/%", "obj_ch2_scene7_slash_Step_0_gml_32_0"
);
25
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
26
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
27
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susie");
28
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
29
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
30
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* Least we got Lancer,Delay 11 right!?Wait for inputClose Message
"\\E9* Least we got Lancer^1, right!?/%", "obj_ch2_scene7_slash_Step_0_gml_39_0"
);
31
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
32
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
33
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
34
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
35
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
36
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
37
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(9);
38
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
39
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(8);
40
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
41
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(7);
42
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
43
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(6);
44
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
45
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
46
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
47
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 6* ...Delay 11 Lancer? Where are you?Wait for inputClose Message
"\\E6* ..^1. Lancer? Where are you?/%", "obj_ch2_scene7_slash_Step_0_gml_58_0"
);
48
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
49
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
50
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susieunhappy");
51
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
52
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
53
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* Damn,Delay 11 guess he skipped out after all,Delay 11 huh.Wait for inputClose Message
"\\EK* Damn^1, guess he skipped out after all^1, huh./%", "obj_ch2_scene7_slash_Step_0_gml_66_0"
);
54
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
55
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
56
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
57
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 1, 30);
58
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
59
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 2, 30);
60
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
61
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
62
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* Hmm...Delay 11 so,Delay 11 where should we do this?Wait for inputClose Message
"* Hmm..^1. so^1, where should we do this?/%", "obj_ch2_scene7_slash_Step_0_gml_76_0"
);
63
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
64
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
65
    
c_waittalk
c_waittalk

function
c_waittalk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
66
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
67
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("susie");
68
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
69
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
70
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* ...Delay 11 what? The Library?Wait for inputClose Message
"\\E1* ..^1. what? The Library?/%", "obj_ch2_scene7_slash_Step_0_gml_85_0"
);
71
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
72
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
73
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
74
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
75
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
76
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Ugh...Delay 11 Well,Delay 11 alright.Wait for inputClose Message
"\\E0* Ugh..^1. Well^1, alright./%", "obj_ch2_scene7_slash_Step_0_gml_92_0"
);
77
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
78
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
79
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
80
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("d", 5, 60);
81
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
82
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(84, 15);
83
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
84
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
85
}
86
if (con == 2)
87
{
88
    if (!instance_exists(obj_cutscene_master))
89
    {
90
        global.interact = 0;
91
        global.plot = 17;
92
        con = 3;
93
    }
94
}