1 |
if (con == 0 && global.plot == 7) |
2 |
{ |
3 |
with (obj_caterpillarchara) |
4 |
instance_destroy(); |
5 |
scr_losecharscr_losecharfunction scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} (); |
6 |
con = 1; |
7 |
global.interact = 1; |
8 |
} |
9 |
if (con == 1) |
10 |
{ |
11 |
con = 2; |
12 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
13 |
with (obj_mainchara) |
14 |
visible = 0; |
15 |
with (obj_mainchara) |
16 |
y = 780; |
17 |
kr = 0; |
18 |
kr_actor = instance_create(281, 1203, obj_actor); |
19 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (kr, kr_actor, "kris"); |
20 |
kr_actor.sprite_index = spr_krisu_dark; |
21 |
su = 1; |
22 |
su_actor = instance_create(kr_actor.x + 40, kr_actor.y - 10, obj_actor); |
23 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie"); |
24 |
su_actor.sprite_index = spr_susieu_dark; |
25 |
with (su_actor) |
26 |
specialsprite[0] = spr_susiel_wall_eyes; |
27 |
ra = 2; |
28 |
ra_actor = instance_create(kr_actor.x + 20, 330, obj_actor); |
29 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (ra, ra_actor, "ralseinohat"); |
30 |
ra_actor.sprite_index = spr_ralsei_walk_down; |
31 |
c_msgside("bottom"); |
32 |
c_pannable(1); |
33 |
c_panspeed(0, -2, 50); |
34 |
c_wait(40); |
35 |
c_sel(kr); |
36 |
c_setxy(281, 1080); |
37 |
c_walk("u", 5, 75); |
38 |
c_sel(su); |
39 |
c_facing("susieunhappy"); |
40 |
c_setxy(321, 1064); |
41 |
c_walk("u", 5, 75); |
42 |
c_wait(80); |
43 |
c_speaker("susie"); |
44 |
c_msgsetloc(0, * Here we are...Wait for inputClose Message"* Here we are.../%", "obj_ch2_scene4_slash_Step_0_gml_58_0" ); |
45 |
c_talk_wait(); |
46 |
c_sel(ra); |
47 |
c_walk_wait("d", 7.5, 35); |
48 |
c_speaker("ralsei"); |
49 |
c_msgsetloc(0, Face 2* Kris!Delay 11!! Susie!!!Wait for input"\\E2* Kris^1!!! Susie!!!/", "obj_ch2_scene4_slash_Step_0_gml_64_0" ); |
50 |
c_msgnextloc(Face H* It's been ever-so-long...!Wait for input"\\EH* It's been ever-so-long...!/", "obj_ch2_scene4_slash_Step_0_gml_65_0" ); |
51 |
c_facenext("susie", 2); |
52 |
c_msgnextloc(Face 2* Yeah, yeah.Delay 11.. It's been what,Delay 11 a day?Wait for input"\\E2* Yeah, yeah^1... It's been what^1, a day?/", "obj_ch2_scene4_slash_Step_0_gml_67_0" ); |
53 |
c_facenext("ralsei", "H"); |
54 |
c_msgnextloc(Face H* Oh! That is.Delay 11.. short,Delay 11 isn't it...?Wait for input"\\EH* Oh! That is^1... short^1, isn't it...?/", "obj_ch2_scene4_slash_Step_0_gml_69_0" ); |
55 |
c_msgnextloc(Face 1* It's just that,Delay 11 I've never had friends before...Wait for input"\\E1* It's just that^1, I've never had friends before.../", "obj_ch2_scene4_slash_Step_0_gml_70_0" ); |
56 |
c_msgnextloc(Face 2* So I've never waited so long to see them again, either!Wait for input"\\E2* So I've never waited so long to see them again, either!/", "obj_ch2_scene4_slash_Step_0_gml_71_0" ); |
57 |
c_facenext("susie", "A"); |
58 |
c_msgnextloc(Face A* Fine,Delay 11 guess we'll TRY not to let you die of loneliness.Wait for input"\\EA* Fine^1, guess we'll TRY not to let you die of loneliness./", "obj_ch2_scene4_slash_Step_0_gml_73_0" ); |
59 |
c_msgnextloc(Face 2* I bet Lancer wants to see us too,Delay 11 right?Wait for inputClose Message"\\E2* I bet Lancer wants to see us too^1, right?/%", "obj_ch2_scene4_slash_Step_0_gml_74_0" ); |
60 |
c_talk_wait(); |
61 |
c_sel(su); |
62 |
c_wait(10); |
63 |
c_facing("l"); |
64 |
c_wait(10); |
65 |
c_facing("r"); |
66 |
c_wait(10); |
67 |
c_facing("d"); |
68 |
c_wait(10); |
69 |
c_facing("u"); |
70 |
c_wait(20); |
71 |
c_speaker("susie"); |
72 |
c_msgsetloc(0, Face 0* Hey.Delay 11.. wait a sec.Wait for input"\\E0* Hey^1... wait a sec./", "obj_ch2_scene4_slash_Step_0_gml_90_0" ); |
73 |
c_msgnextloc(Face Z* Where IS Lancer?Wait for inputClose Message"\\EZ* Where IS Lancer?/%", "obj_ch2_scene4_slash_Step_0_gml_91_0" ); |
74 |
c_talk_wait(); |
75 |
c_walk("u", 14, 12); |
76 |
c_wait(5); |
77 |
c_sel(ra); |
78 |
c_arg_objectxy(ra_actor, -22, 0); |
79 |
c_jumpc_jumpfunction c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
} (x, y, 10, 5); |
80 |
c_facing("r"); |
81 |
c_wait(6); |
82 |
c_sel(su); |
83 |
c_arg_objectxy(su_actor, 0, 1); |
84 |
c_setxy(x, y); |
85 |
c_wait(10); |
86 |
c_sel(su); |
87 |
c_wait(5); |
88 |
c_facing("l"); |
89 |
c_wait(5); |
90 |
c_facing("r"); |
91 |
c_wait(5); |
92 |
c_facing("u"); |
93 |
c_wait(5); |
94 |
c_facing("d"); |
95 |
c_wait(10); |
96 |
c_speaker("susie"); |
97 |
c_msgsetloc(0, Face Z* Where's.Delay 11.. EVERYBODY?Wait for inputClose Message"\\EZ* Where's^1... EVERYBODY?/%", "obj_ch2_scene4_slash_Step_0_gml_119_0" ); |
98 |
c_talk_wait(); |
99 |
c_sel(ra); |
100 |
c_walkdirect_wait(279, 546, 10); |
101 |
c_facing("r"); |
102 |
c_wait(5); |
103 |
c_sel(su); |
104 |
c_facing("l"); |
105 |
c_wait(10); |
106 |
c_speaker("ralsei"); |
107 |
c_msgsetloc(0, Face 2* Worry not,Delay 11 Susie.Delay 11 You'll see them in a moment.Wait for input"\\E2* Worry not^1, Susie^1. You'll see them in a moment./", "obj_ch2_scene4_slash_Step_0_gml_134_0" ); |
108 |
c_msgnextloc(Face 3* Just wait here,Delay 11 alright?Wait for input"\\E3* Just wait here^1, alright?/", "obj_ch2_scene4_slash_Step_0_gml_135_0" ); |
109 |
c_facenext("susie", 1); |
110 |
c_msgnextloc(Face 1* ... OK.Wait for input"\\E1* ... OK./", "obj_ch2_scene4_slash_Step_0_gml_137_0" ); |
111 |
c_msgnextloc(Face K* (Hey,Delay 11 this better not be some kind of prank or something!)Wait for inputClose Message"\\EK* (Hey^1, this better not be some kind of prank or something!)/%", "obj_ch2_scene4_slash_Step_0_gml_138_0" ); |
112 |
c_talk_wait(); |
113 |
c_sel(su); |
114 |
c_walk("r", 4, 15); |
115 |
c_sel(ra); |
116 |
c_walk("d", 4, 30); |
117 |
c_wait(15); |
118 |
c_sel(su); |
119 |
c_autowalk(0); |
120 |
c_specialsprite(0); |
121 |
c_wait(20); |
122 |
c_speaker("ralsei"); |
123 |
c_msgsetloc(0, Face A* (Kris,Delay 11 I have something to ask you.)Wait for input"\\EA* (Kris^1, I have something to ask you.)/", "obj_ch2_scene4_slash_Step_0_gml_153_0" ); |
124 |
c_msgnextloc(Face 3* (I need you to return to the Light World...)Wait for input"\\E3* (I need you to return to the Light World...)/", "obj_ch2_scene4_slash_Step_0_gml_154_0" ); |
125 |
c_msgnextloc(Face I* (And go to the old classroom,Delay 11 to the EAST of the closet doors.)Wait for input"\\EI* (And go to the old classroom^1, to the EAST of the closet doors.)/", "obj_ch2_scene4_slash_Step_0_gml_155_0" ); |
126 |
c_msgnextloc(Face 3* (Inside,Delay 11 gather everything on the ground...)Wait for input"\\E3* (Inside^1, gather everything on the ground...)/", "obj_ch2_scene4_slash_Step_0_gml_156_0" ); |
127 |
c_msgnextloc(Face 2* (And bring it back here.Delay 11 Could you?)Wait for inputClose Message"\\E2* (And bring it back here^1. Could you?)/%", "obj_ch2_scene4_slash_Step_0_gml_157_0" ); |
128 |
c_talk_wait(); |
129 |
c_sel(ra); |
130 |
c_walk("u", 8, 10); |
131 |
c_panobj(kr_actor, 15); |
132 |
c_wait(15); |
133 |
c_facing("d"); |
134 |
c_wait(5); |
135 |
c_actortokris(); |
136 |
c_pannable(0); |
137 |
c_waitcustom(); |
138 |
c_terminatekillactors(); |
139 |
} |
140 |
if (customcon == 1 && con < 50) |
141 |
{ |
142 |
su_npc = instance_create(su_actor.x, su_actor.y, obj_npc_room); |
143 |
su_npc.sprite_index = spr_susiel_wall_eyes; |
144 |
with (su_npc) |
145 |
scr_depth(); |
146 |
with (su_actor) |
147 |
instance_destroy(); |
148 |
ra_npc = instance_create(ra_actor.x, ra_actor.y, obj_npc_facing); |
149 |
ra_npc.sprite_index = spr_ralsei_walk_down; |
150 |
ra_npc.y += ra_npc.sprite_height; |
151 |
with (ra_npc) |
152 |
scr_depth(); |
153 |
with (ra_actor) |
154 |
instance_destroy(); |
155 |
scr_losecharscr_losecharfunction scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} (); |
156 |
customcon = 0; |
157 |
c_waitcustom_end(); |
158 |
} |
159 |
if (con == 2) |
160 |
{ |
161 |
if (!instance_exists(obj_cutscene_master)) |
162 |
{ |
163 |
mus_initloop("castletown_empty.ogg"); |
164 |
global.interact = 0; |
165 |
global.plot = 8; |
166 |
con = 10; |
167 |
} |
168 |
} |
169 |
if (con == 10) |
170 |
{ |
171 |
if (obj_mainchara.y <= 200 && global.interact == 0) |
172 |
{ |
173 |
obj_mainchara.y = 204; |
174 |
global.facing = 0; |
175 |
global.interact = 1; |
176 |
scr_speakerscr_speakerfunction scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if ( global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("susie"); |
177 |
global.fe = 0; |
178 |
msgsetloc(0, Face P* Hell are you going?Delay 11 Trying to have cake without me?Wait for inputClose Message"\\EP* Hell are you going^1? Trying to have cake without me?/%", "obj_ch2_scene4_slash_Step_0_gml_216_0" ); |
179 |
scr_anyface_next("ralsei", 2); |
180 |
msgnextloc(* (Kris!Delay 11 I'll show you my castle later,Delay 11 ok?)Wait for inputClose Message"* (Kris^1! I'll show you my castle later^1, ok?)/%", "obj_ch2_scene4_slash_Step_0_gml_218_0" ); |
181 |
d_make(); |
182 |
talked++; |
183 |
con = 11; |
184 |
} |
185 |
} |
186 |
if (con == 11) |
187 |
{ |
188 |
if (!d_ex()) |
189 |
{ |
190 |
global.interact = 0; |
191 |
con = 10; |
192 |
} |
193 |
} |
194 |
if (con >= 50) |
195 |
global.interact = 1; |
196 |
if (con == 50) |
197 |
{ |
198 |
con = 51; |
199 |
alarm[4] = 10; |
200 |
} |
201 |
if (con == 52) |
202 |
{ |
203 |
global.facing = 2; |
204 |
with (susie) |
205 |
visible = 0; |
206 |
with (ralsei) |
207 |
visible = 0; |
208 |
cutscene_master = scr_cutscene_makescr_cutscene_makefunction scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} (); |
209 |
su = 0; |
210 |
su_actor = instance_create(susie.x, susie.y, obj_actor); |
211 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (su, su_actor, "susie"); |
212 |
su_actor.sprite_index = spr_susie_left_dw; |
213 |
ra = 1; |
214 |
ra_actor = instance_create(ralsei.x, ralsei.y, obj_actor); |
215 |
with (ra_actor) |
216 |
scr_set_facing_spritesscr_set_facing_spritesfunction scr_set_facing_sprites(arg0)
{
_actorname = arg0;
name = arg0;
if (is_string(_actorname))
{
if (_actorname == "kris")
{
name = "kris";
if (global.darkzone == 0)
_actorname = "krislight";
if (global.darkzone == 1)
_actorname = "krisdark";
}
if (_actorname == "susie")
{
name = "susie";
if (global.darkzone == 0)
{
_actorname = "susielight";
if (global.chapter >= 2)
_actorname = "susielighteyes";
}
if (global.darkzone == 1)
{
if (global.chapter == 1)
_actorname = "susiedark";
if (global.chapter >= 2)
_actorname = "susiedarkeyes";
}
}
if (_actorname == "ralsei")
{
name = "ralsei";
if (global.chapter <= 1)
_actorname = "ralseihat";
if (global.chapter > 1)
_actorname = "ralseinohat";
}
if (_actorname == "noelle")
{
name = "noelle";
if (global.darkzone == 0)
_actorname = "noellelight";
if (global.darkzone == 1)
_actorname = "noelledark";
}
if (_actorname == "berdly")
{
name = "berdly";
if (global.darkzone == 0)
_actorname = "berdlylight";
if (global.darkzone == 1)
_actorname = "berdlydark";
}
if (_actorname == "krislight")
{
usprite = spr_krisu;
rsprite = spr_krisr;
dsprite = spr_krisd;
lsprite = spr_krisl;
}
if (_actorname == "krisdark")
{
usprite = spr_krisu_dark;
rsprite = spr_krisr_dark;
dsprite = spr_krisd_dark;
lsprite = spr_krisl_dark;
}
if (_actorname == "susielight")
{
usprite = spr_susieu;
rsprite = spr_susier;
dsprite = spr_susied;
lsprite = spr_susiel;
}
if (_actorname == "susielighteyes")
{
usprite = spr_susie_walk_up_lw;
rsprite = spr_susie_walk_right_lw;
dsprite = spr_susie_walk_down_lw;
lsprite = spr_susie_walk_left_lw;
}
if (_actorname == "susiedark")
{
usprite = spr_susieu_dark;
rsprite = spr_susier_dark;
dsprite = spr_susied_dark;
lsprite = spr_susiel_dark;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
if (_actorname == "susiedarkeyes")
{
usprite = spr_susie_walk_up_dw;
rsprite = spr_susie_walk_right_dw;
dsprite = spr_susie_walk_down_dw;
lsprite = spr_susie_walk_left_dw;
specialsprite[4] = spr_susie_shock_r;
specialsprite[5] = spr_susie_shock;
}
... ("ralsei"); |
217 |
scr_actor_setupscr_actor_setupfunction scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (ra, ra_actor, "ralsei"); |
218 |
ra_actor.sprite_index = spr_ralsei_down; |
219 |
c_sel(1); |
220 |
c_walk("d", 4, 24); |
221 |
c_sel(0); |
222 |
c_walk_wait("l", 6, 10); |
223 |
c_walk("d", 6, 10); |
224 |
c_wait(10); |
225 |
c_speaker("susie"); |
226 |
c_msgsetloc(0, Face 1* Hey,Delay 11 Kris,Delay 11 so where is every...Wait for inputClose Message"\\E1* Hey^1, Kris^1, so where is every.../%", "obj_ch2_scene4_slash_Step_0_gml_272_0" ); |
227 |
c_talk_wait(); |
228 |
c_facing("u"); |
229 |
c_sel(ra); |
230 |
c_facing("u"); |
231 |
c_waitcustom(); |
232 |
c_wait(30); |
233 |
c_msgside("bottom"); |
234 |
c_msgsetloc(0, Face 6* ... one...?Wait for inputClose Message"\\E6* ... one...?/%", "obj_ch2_scene4_slash_Step_0_gml_280_0" ); |
235 |
c_talk(); |
236 |
c_wait(30); |
237 |
c_fadeout_color(30, 16777215); |
238 |
c_wait(30); |
239 |
c_waittalk(); |
240 |
con = 55; |
241 |
} |
242 |
if (customcon == 1 && con >= 50) |
243 |
{ |
244 |
global.facing = 2; |
245 |
snd_play(snd_sparkle_glock); |
246 |
image_alpha = 0; |
247 |
breakcon = 3; |
248 |
for (i = 0; i < 60; i++) |
249 |
{ |
250 |
sparkle[i] = scr_markerscr_markerfunction scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} ((room_width / 4) + random(room_width / 2), (cameray() - random(400)) + 15, spr_sparestar_anim); |
251 |
sparkle[i].image_speed = 0.5; |
252 |
sparkle[i].hspeed = random_range(-4, 4); |
253 |
sparkle[i].friction = 0.05; |
254 |
sparkle[i].gravity = 0.1 + random(0.03); |
255 |
sparkle[i].image_xscale = 2; |
256 |
sparkle[i].image_yscale = 2; |
257 |
} |
258 |
c_waitcustom_end(); |
259 |
customcon = 2; |
260 |
} |
261 |
if (con == 55 && !instance_exists(obj_cutscene_master)) |
262 |
{ |
263 |
global.entrance = 24; |
264 |
global.interact = 3; |
265 |
global.plot = 10; |
266 |
wh = instance_create(0, 0, obj_persistentfadein); |
267 |
wh.image_blend = c_white; |
268 |
room_goto(room_dw_castle_area_2_transformed ); |
269 |
} |