Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene29_Step_0

(view raw script w/o annotations or w/e)
1
if (con == -1)
2
{
3
    con = 1;
4
    global.interact = 1;
5
    global.facing = 0;
6
    snd_free_all();
7
    obj_mainchara.x = 1007;
8
    obj_mainchara.y = 100;
9
    
scr_getchar
scr_getchar

function
scr_getchar(arg0)
{ getchar = 0; if (global.char[0] == 0) { global.char[0] = arg0; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = arg0; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = arg0; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(2);
10
    
scr_makecaterpillar
scr_makecaterpillar

function
scr_makecaterpillar(arg0, arg1, arg2, arg3)
{ global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara); global.cinstance[arg3].target = 12 + (arg3 * 12); if (arg2 == 3) { with (global.cinstance[arg3]) { usprite = spr_ralseiu; dsprite = spr_ralseid; rsprite = spr_ralseir; lsprite = spr_ralseil; if (global.chapter >= 2) { name = "ralsei"; usprite = spr_ralsei_walk_up; dsprite = spr_ralsei_walk_down; rsprite = spr_ralsei_walk_right; lsprite = spr_ralsei_walk_left; } } } if (arg2 == 4) { with (global.cinstance[arg3]) { name = "noelle"; usprite = spr_noelle_walk_up_dw; dsprite = spr_noelle_walk_down_dw; rsprite = spr_noelle_walk_right_dw; lsprite = spr_noelle_walk_left_dw; if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw; rsprite = spr_noelle_walk_right_blush_dw; lsprite = spr_noelle_walk_left_blush_dw; } } } if (arg2 == 5) { with (global.cinstance[arg3]) { name = "berdly"; usprite = spr_berdly_walk_up_dw; dsprite = spr_berdly_walk_down_dw; rsprite = spr_berdly_walk_right_dw; lsprite = spr_berdly_walk_left_dw; } } if (arg2 == 6) { with (global.cinstance[arg3]) { name = "starwalker"; usprite = spr_npc_originalstarwalker; dsprite = spr_npc_originalstarwalker; rsprite = spr_npc_originalstarwalker; lsprite = spr_npc_originalstarwalker; } } return global.cinstance[arg3]; }
(obj_mainchara.x - 40, obj_mainchara.y, 2, 0);
11
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
12
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
13
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
14
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(958, 69);
15
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_03a_susie_leaning_down);
16
}
17
if (con == 1)
18
{
19
    global.interact = 1;
20
    con = 2;
21
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(0);
22
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(1007, 80);
23
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("d", 1, 20);
24
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(20);
25
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
26
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* ...Delay 11 Man,Delay 11 it got late,Delay 11 didn't it...?Wait for inputClose Message
"* ..^1. Man^1, it got late^1, didn't it...?/%", "obj_ch2_scene29_slash_Step_0_gml_38_0"
);
27
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
28
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
29
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
30
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
31
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
32
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* ... guess you should go home,Delay 11 huh?Wait for inputClose Message
"\\E1* ... guess you should go home^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_47_0"
);
33
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
34
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
35
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
36
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
37
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
38
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Alright,Delay 11 you don't have to say it.Wait for inputClose Message
"\\EQ* Alright^1, you don't have to say it./%", "obj_ch2_scene29_slash_Step_0_gml_56_0"
);
39
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
40
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(41, "r");
41
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(979, 94, 40);
42
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
43
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Don't wanna walk home by yourself,Delay 11 huh?Wait for inputClose Message
"\\E2* Don't wanna walk home by yourself^1, huh?/%", "obj_ch2_scene29_slash_Step_0_gml_64_0"
);
44
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
45
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
46
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
47
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Well,Delay 11 if you're gonna MAKE me,Delay 11 I guess...Wait for inputClose Message
"\\EQ* Well^1, if you're gonna MAKE me^1, I guess.../%", "obj_ch2_scene29_slash_Step_0_gml_71_0"
);
48
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
49
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
50
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(31, "l");
51
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(1033, 94, 30);
52
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
53
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Let's go.Wait for inputClose Message
"\\E2* Let's go./%", "obj_ch2_scene29_slash_Step_0_gml_85_0"
);
54
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
55
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
56
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
57
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
58
}
59
if (con == 2 && !i_ex(obj_cutscene_master))
60
{
61
    global.interact = 0;
62
    con = 0;
63
    global.currentsong[0] = snd_init("town.ogg");
64
    global.currentsong[1] = mus_loop(global.currentsong[0]);
65
    with (obj_mainchara)
66
        visible = 1;
67
    global.facing = 0;
68
    global.plot = 205;
69
    instance_destroy();
70
}